Prior to the establishment of equipment information and assembly functions, now began to build a skills system.
Similar to the item information, we first need to design a good skill system text, design a good classification of skills.
In the design process, you need to do the skill function and release target classification, the skill text is as follows:
4001, fatal Strike, skill-02, damage 250%,singltarget,attack,250,0,6,1,swordman,1,enemy,1.5
4002, Block Mastery, skill-07, defense 130%,buff,def,130,5,3,5,swordman,3,self,0
4003, Ares Roar, skill-05, damage 150%,buff,attack,150,60,15,60,swordman,4,self,0
4004, Sword Blade Storm, skill-03, damage 200%,multitarget,attack,200,0,10,20,swordman,6,self,0
4005, Ares Swift, skill-06, attack speed 200%,buff,attackspeed,200,20,20,30,swordman,7,self,0
4006, Titan Divine Power, skill-04, damage 400%,multitarget,attack,400,0,20,20,swordman,10,position,7
5001, Magic Missile, skill-09, damage 350%,singletarget,attack,350,0,20,10,magician,1,enemey,5
5002, natural healing, skill-13, Healing 30hp,passive,hp,30,0,10,20,magician,2,self,0
5003, Magic Wake up, skill-10, back to Magic 20mp,passive,mp,20,0,0,30,magician,5,self,0
5004, flame armed, skill-05, damage 200%,buff,attack,200,15,30,30,magician,7,self,0
5005, agile, skill-12, attack speed 200%,buff,attackspeed,200,30,30,30,magician,8,self,0
5006, Odd point twist, skill-11, damage 450%,multitarget,attack,450,0,50,40,magician,9,position,10
UNITY3D-RPG Project Study notes (23)