UIInput: user input box. You can enter lattice content, such as password and user name.
UICheckBox: check box
UIInput: Select UIInput In the Widget Tool, select a background image, and add it to the window panel.
After adding, there are three objects: Input, Background, and Label.
Input: the main control that you click to enter
Box Collider: Enter the monitoring area after clicking
UIInput (Script ):
Starting Value: the word that is displayed in the input box.
Saved As: Save the input content to prefabs.
Active TextColor: The color displayed after the text box is activated
Inactive Color: default status Color
Caret Color: The Color of the inserted characters.
Selection Color: select the Color of Characters in the status
Input Type: the Input Type (standard) standard, (AutoCorrect) automatic correction, (Password) Password
Keyboard Type: the Keyboard Type of the mobile platform.
Validation: input type Restriction
Character Limit: Maximum number of input characters
On Submit: Event distribution after input
On Change: Event distribution when input characters Change
Then there is a UISprite & UILabe
UICheckBox:
Add several Toggle
Group: A single-choice Group. When multiple checkboxes need to be selected, they must be defined in the same Group.
Starting State: default State of the radio group (which one is selected by default)
State Transition: Picture and animation options during State Transition
Sprite: Images in the selected status
Animation: Play an Animation when the Animation is selected
Transition: The effect of Transition from unselected to selected (Smooth, Smooth Transition & Instant, directly replaced)
OnValueChange: Event distribution when the event changes
There is a UIButton Scale (Script): Play the Tween animation option when you click it.
Script: Script of the Tween animation function
Tween Target: Specifies the animation Target.
Hover: the animation that is played when the mouse stays above
Pressed: the animation played when the video is Pressed.
Duration: animation Duration
UIPlay Sound Script: Playing Sound when a user clicks
Unity3d NGUI usage (6) (UIInput & use of multiple uicheckboxes)