Hello, everyone. Welcome to the Unity3D Game Development Series articles that I bring to you. My blog address is http://blog.csdn.net/qinyuanpei.
Today, we will share with you the Particle System in Unity3D, which is usually used to present advanced effects such as smoke and cloud. It is a part that focuses heavily on production techniques, today we will use a bubble demo to learn how to use particle systems in Unity3D. First, create an Unity3D project, and then import the officially provided particle system resource package, such:
Next, we create a particle object ,:
Next, we complete the settings of the Particle System in the attribute panel. We will introduce this attribute Panel through a figure:
Next, click Renderer to set the Material attribute of the module. we drag and drop the official SoapBubble texture to this attribute box,
Similarly, we can change the values of other modules based on our own needs. The final effect is shown in:
This is the Unity3D particle system. I hope you will like it! Thank you!