Unity3d5.0 adding an animation state machine,
1. Add the Animation folder under the project directory, and create the AnimatorContrlller named 'playeranimatorcontroller' below, and add it to the controller of the Player.
2. Open the animation panel, find the three animations of the Player model, and drag them to the animation Panel. (The first animation dragged in is the default state. Right-click other animations to switch to the default state)
3. Make Transition connects convertible states. AnyState is in any State, and Entry connects to the default animation.
4. Add two parameters under Paramenters on the left. One is Bool's 'iswalking' and the other is the Trigger's 'die'
5. Click the link between Any State and Death, set Conditions to Die, and set IsWalking to true when the Idle is connected to Move. The opposite line is false;
6. Start the program and click the parameter on the left to perform the test.
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