Usage and applicability of interfaces and abstract classes:

Source: Internet
Author: User

Usage and applicability of interfaces and abstract classes:
Both interfaces and abstract classes can describe general public features.
In general, Strong is the relationship (strong is-a relationship) clearly describes the parent-child relationship, should be simulated with a class, such as Apple is a fruit; suitable for abstract classes
The weak is the relationship (weak is-a relationship) refers to the object has a certain property, suitable for the interface simulation, such as apples can be eaten.
Summary: The interface uses also has a relationship, generally only the object has some kind of attribute, and behavior. For example, apples can eat.
Abstract classes are generally direct is relationships, such as apples are a kind of fruit. Fruit classes are suitable for use in abstract classes.

When you want to complete a function, two things are not very connected, you can use the interface.
Abstract classes emphasize inheritance relationships. If two things can be considered as inheritance relationships, use abstract classes.
You're going to get a door with an alarm.
You can define an abstract door class, with the door having close and open methods. Also defined in this abstract class.
But the alarm is not very close to the door. So you can use the interface.

Then the door with the siren can inherit the door class and implement the Siren interface.

Understanding Abstract Classes

Abstract class and interface are used in the Java language for abstraction classes (the abstract class in this article is not translated from abstract class, it represents an abstract body, while abstract Class is a method of defining abstract classes in the Java language, which the reader is aware of, and what are abstract classes, and what are the benefits of using abstract classes?

In object-oriented concepts, we know that all objects are depicted through classes, but not in the opposite way. Not all classes are used to depict objects, and if a class does not contain enough information to depict a specific object, such a class is an abstract class. Abstract classes are often used to characterize the abstract concepts we derive from analysis and design of problem areas, and are abstractions of a series of concrete concepts that look different, but are essentially the same. For example, if we develop a graphical editing software, we will find that there are some specific concepts of circle and triangle in the problem domain, they are different, but they all belong to the concept of shape, the concept of shape does not exist in the problem domain, it is an abstract concept. Abstract classes used to characterize abstract concepts cannot be instantiated because abstract concepts have no corresponding specific concepts in the problem domain.

Abstract classes are primarily used for type concealment in the object-oriented realm. We can construct an abstract description of a fixed set of behaviors, but this group of behaviors can have any possible concrete implementation. This abstract description is an abstract class, and any possible concrete implementation of this group is represented by all possible derived classes. The module can manipulate an abstract body. Because the module relies on a fixed abstraction, it can be modified, and the behavior of this module can be extended by deriving from this abstraction. Readers familiar with OCP must know that abstract classes are key in order to achieve a core principle OCP (open-closed Principle) for object-oriented design.

On the abstract class and interface from the perspective of grammar definition

At the syntactic level, the Java language gives different definitions for abstract class and interface, and the following is an example of defining an abstract class called Demo to illustrate this difference.

The way to define the demo abstract class using the abstract class is as follows:

Abstract class demo{
abstract void method1 ();
abstract void method2 ();
...


The way to define the demo abstract class using interface is as follows:

Interface demo{
void Method1 ();
void Method2 ();
...
}

In the abstract class mode, the demo can have its own data members, but also can have non-abstract member methods, and in the implementation of the interface method, the demo can only have static data members can not be modified (that is, must be static final , but the data members are not generally defined in interface, all the member methods are abstract. In a sense, interface is a special form of abstract class.

From a programmatic point of view, both the abstract class and the interface can be used to implement the idea of "design by contract". However, there are some differences in the specific use.

First, the abstract class represents an inheritance relationship in the Java language, and a class can only use one inheritance relationship (because Java does not support multiple inheritance----). However, a class can implement multiple interface. Perhaps this is a compromise of the Java language designer in considering Java's support for multiple inheritance.

Second, in the definition of abstract class, we can give the method the default behavior. However, in the definition of interface, the method does not have the default behavior, and in order to circumvent this restriction, the delegate must be used, but this adds some complexity and can sometimes cause a lot of trouble.

There is another serious problem with the inability to define default behavior in an abstract class, which can cause maintenance headaches. Because if you later want to modify the interface of the class (typically represented by an abstract class or interface) to accommodate the new situation (for example, adding new methods or adding new parameters to a used method), it can be very cumbersome and may take a lot of time (for many of the derived classes , in particular). However, if the interface is implemented by an abstract class, it is possible to modify the default behavior defined in the abstract class only.

Similarly, if the default behavior cannot be defined in an abstract class, it causes the same method implementation to appear in each of the derived classes of the abstract class, violating the "one Rule,one place" principle, resulting in code duplication, which is also detrimental to future maintenance. Therefore, you should be very careful when choosing between the abstract class and the interface.

Abstract class and interface from the perspective of design concept

It mainly discusses the difference between abstract class and interface from the angle of grammar definition and programming, and the difference between these layers is comparatively low-level and non-essential. This section examines the difference between the two, from another level: the design concepts reflected by the abstract class and interface. The author thinks that the analysis from this level can understand the essence of the two concepts.

As mentioned earlier, abstract class embodies an inheritance relationship in the Java language, in order to make the inheritance relationship reasonable, there must be a "is-a" relationship between the parent class and the derived class, that is, the parent class and the derived class should be the same in nature. For interface, it does not require that the interface and interface definitions be consistent in the concept, but only the contract that implements the interface definition. To make the discussion easy to understand, a simple example is described below.

Consider an example of the assumption that there is an abstraction about door in our problem area, that the door has the ability to execute two actions open and close, at which point we can define a type that represents the abstract concept by either an abstract class or a interface. The definitions are as follows:

Define door using the abstract class method:

Abstract class door{
abstract void open ();
abstract void close ();
}

Define door using the interface method:

Interface door{
void Open ();
void Close ();
}

Other specific door types can be extends using the door defined by the abstract class or implements interface defined using door mode. It seems that there is no big difference between using abstract class and interface.

If you now require door also have the function of alarm. How do we design the class structure for this example (in this case, mainly to show the difference between the abstract class and the interface reflected in the design concept, the other aspects of the problem are simplified or ignored)? Here is a list of possible solutions and the analysis of these different scenarios from the design concept level.

Solution One:

Simply add a alarm method to the definition of door, as follows:

Abstract class door{
abstract void open ();
abstract void close ();
abstract void alarm ();
}

Or

Interface door{
void Open ();
void Close ();
void Alarm ();
}

Then the Alarmdoor with alarm function is defined as follows:

Class Alarmdoor extends door{
void Open () {...}
void Close () {...}
void alarm () {...}
}

Or

Class Alarmdoor implements door{
void Open () {...}
void Close () {...}
void alarm () {...}


This approach violates a core principle in object-oriented design ISP (Interface segregation Principle), which mixes the behavior method inherent in door concept with another concept of "alarm" in the definition of door. One problem is that modules that rely solely on the concept of door are changed by the concept of "alarm" (e.g., modifying the parameters of the alarm method) and vice versa.

Solution Two:

Since open, close and alarm belong to two different concepts, they should be defined separately in an abstract class that represents both concepts, according to the ISP principle. These two concepts are defined using the abstract class approach, both of which are defined using the interface method, one defined using the abstract class approach, and the other defined using the interface method.

Obviously, because the Java language does not support multiple inheritance, it is not feasible for both concepts to be defined using the abstract class method. The latter two methods are feasible, but the choice of them reflects the understanding of the conceptual nature of the problem domain and the correctness and reasonableness of the design intent. We hit analysis, explain.

If both concepts are defined using the interface approach, then two questions are reflected: 1. We may not understand the problem areas clearly, alarmdoor in the concept is essentially door or alarm? 2. If our understanding of the problem area is not problematic, for example: we find that Alarmdoor is consistent in concept in nature and door by analysis of the problem domain, then we do not have the ability to properly disclose our design intent when we implement it, because the definitions of both concepts are used interface method definition) does not reflect the above meaning.

If our understanding of the problem area is: Alarmdoor is inherently door in concept, and it has a function of alerting. How do we design and implement to clearly reflect what we mean? As already mentioned, abstract class represents an inheritance relationship in the Java language, whereas an inheritance relationship is essentially a "is-a" relationship. So for the door concept, we should use the ABSTARCT class approach to define it. In addition, Alarmdoor also has the alarm function, indicating that it can complete the alarm concept defined behavior, so the alarm concept can be defined by the interface way. As shown below:

Abstract class door{
abstract void open ();
abstract void close ();
}
Interface alarm{
void Alarm ();
}
Class Alarm Door extends Door implements alarm{
void Open () {...}
void Close () {...}
void alarm () {...}
}

This kind of realization basically can clearly reflect our understanding of the problem area, and reveal our design intention correctly. In fact, the abstract class represents the "is-a" relationship, interface represents the "like-a" relationship, you can choose as a basis, of course, this is based on the understanding of the problem areas, For example: If we think that alarmdoor in the concept is essentially an alarm, but also has the function of door, then the definition of the above method will be reversed.

Summary

1.abstract class represents an inheritance relationship in the Java language, and a class can only use one inheritance relationship at a time. However, a class can implement multiple interface.

2. In abstract class, you can have your own data members, or you can have non-ABSTARCT member methods, and in interface, you can only have static data members that cannot be modified (that is, it must be static final, but Data members are not generally defined in interface, and all member methods are abstract.

The 3.abstract class and interface reflect a different design concept. In fact, abstract class represents the "is-a" relationship, interface represents the "like-a" relationship.

4. Classes that implement abstract classes and interfaces must implement all of these methods. Abstract classes can have non-abstract methods. There is no implementation method in the interface.

5. The variable defined in the interface is the public static final type by default, and must be given its initial value, so the implementation class cannot be redefined or changed.

6. Variables in abstract classes are friendly by default, whose values can be redefined in subclasses or re-assigned.

7. The methods in the interface are public,abstract type by default.

Usage and applicability of interfaces and abstract classes:

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