Use VB to build your own online game platform (-)

Source: Internet
Author: User

Question:
Author name: Deng Yong
Network Name: Niu!
QQ: 408611119
Email: niaoked@163.com
If you repost this article, please keep the above information, and you are welcome to discuss and improve it together.

In the eyes of many c learners, VB or vB users are dismissive, because in their eyes, VB cannot be compared with C in terms of speed or structure control. I have seen a lot of people on the Internet about the relationship between VB and C. You can say that they are in a race. In fact, I think, or most of the arguments will come to this conclusion at the end, that is, only within the scope permitted by the software, No matter what language or development tool you use, can achieve the same effect.
  
From the first QB to the later vb4.0, 5.0, 6.0, and now. Net, and it may take about 10 years to complete. Because there is no fixed number in your mind, and the choice is always between B and C. But at the end, I chose VB, because I found that choosing a language or development tool is not the most important, the important thing is that you can use it to make the software you want to do.
  
A few days ago, I was obsessed with playing QQ games and finally wanted to write a game platform similar to QQ. After nearly two months of hard work. I have finally completed this game platform. below, I will share with you the construction of this game platform and the development documents I have used.

How VB creates one of its own game platforms
The game is divided into two parts in total, one is the server side, the other is the client, the various game algorithms are basically completed on the client, what the server needs to do is to convey the data sent from the client, store the gamer's information, and set the game rules and basic settings.
The workflow is as follows:
  

From the figure, we can easily see that the server only plays two roles in the system, one is the courier and the other is the recorder. The game algorithms and images are all in the client. After the game starts, the server completely handed over the task to the host in the game. Therefore, the server load is not very heavy at all. Generally, one server can connect to multiple halls.
 
Next, we will start from the beginning of the game and introduce the game production process step by step.

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