Use Visual C ++ to implement OpenGL program design

Source: Internet
Author: User
Developed an OpenGL program based on the VC ++ 6.0 dialog box, which contains all OPENGL learning content, from projection, 3D transformation, to BERZER, BSPLINE, semi-axis, and one-dimensional texture, very suitable for beginners. please mail mgamegame@126.com if you have any questions.

Body

1. Create a dialog box-based project named OpenGLVCd;

2. Convert gl. h, glu. h, glut. h, opengl32.lib, glu32.lib, and glu32.lib

Copy opengl32.dll, glu32.dll, and glu32.dll to the project directory, and add the gl. h, glu. h, and glut. h files to the project;

3. "Project-settings-link": link opengl32.lib, glu32.lib, and glu32.lib to the project;

4. Create a common class such

Class COpenGLAdd {......};

5. Add # include "gl. h"; # include "glu. h"; # include "glut. h" to the OpenGLAdd. h file header of the class ";

6. Add the italics in OpenGLVCdDlg. h.

# Include "OpenGLAdd. h"
Class COpenGLAdd;

//////////////////////////////////////// /////////////////////////////////////
// COpenGLVCdDlg dialog

Class COpenGLVCdDlg: public CDialog
{
// Construction
Public:
COpenGLVCdDlg (CWnd * pParent = NULL); // standard constructor
COpenGLAdd * gg ;......

7. add italics to OpenGLVCdDlg. cpp.

BOOL COpenGLVCdDlg: OnInitDialog ()
{
........
SetIcon (m_hIcon, FALSE); // Set small icon

// TODO: Add extra initialization here
Gg = new COpenGLAdd ;//////////
Gg-> initial (this );//////////

Return TRUE; // return TRUE unless you set the focus to a control
}

Void COpenGLVCdDlg: OnPaint ()
{
If (IsIconic ())
{
CPaintDC dc (this); // device context for painting
.......
Dc. DrawIcon (x, y, m_hIcon );
}
Else
{
Gg-> draw ();///////////
CDialog: OnPaint ();
}
}

COpenGLVCdDlg: OnKeyDown () // used for moving, rotating, and scaling scenes
COpenGLVCdDlg: OnLButtonDown () // select the coordinate origin
COpenGLVCdDlg: OnSize () // adapt the OpenGl window to the dialog box window

Programs in the dimage folder are used to generate 128,256,512 million texture files;

Usage:

1. Use image processing software such as drawing and Photoshop for editing. The size must be 128X128,256X256,512X512;

Save as bmp file format;

2. Right-click Bitmap --> import to import the Bitmap file;

3. Modify the ID of the imported bitmap in the file Dimage. cpp, for example, IDB_BITMAP3;

Void CDimageDlg: OnButton1 ()
{
CDC * pdc = GetDC ();
CBitmap bmp;
Bmp. LoadBitmap (IDB_BITMAP3 );
BITMAP bit;
Bmp. GetBitmap (& bit );
Cdc bmp dc;
Bmp dc. CreateCompatibleDC (pdc );
CBitmap * poldbm = bmp DC. SelectObject (& bmp );

....

Run the program, enter the file name and select the size, and then click "output" to upload the. txt texture file;

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