VR Black technology very cattle to the failure of all so big on

Source: Internet
Author: User

Don't always take the first and innovation to fool, black technology is often called failure

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Wen/Zhang Shule

Originally contained in "People's posts and telecommunications," September 9, 2016 "Happy Travels" column 115


About VR Boy's topic, just caught up with the VR craze, but also made some Nintendo fans on the microblog on the author questioned: As a black technology products, it only from the mobile Palm machine into a fixed host, it is doomed to fail? As I have said before, this is one of the key "root cause". But on the other hand, does it really count as black technology?


At least in my opinion, its color is slightly monotonous. When VR boy came to market, the first online game magazine "Game Zero" on the internet gave it a bad comment: Nintendo has been trying to promote VR boy with the concept of "virtual reality", but it is not. The magazine gave a very simple reason, the picture is not a problem, as the first use of the LED screen home gaming equipment, in the pixel game era, its built-in two 384 224-resolution red LED monochrome display, can support 128-stage contrast black, red display, Basically become the standard mode of VR helmet design, but the subsequent equipment in the resolution gradually improve it. However, it is still not a VR device because it cannot achieve head tracking in virtual reality. Simply put, you can only see a fixed screen, followed by a well-defined lens "route" to see a more stereoscopic film.


VR boy known as "the first VR game equipment", with black technology debut, naturally by the parties "spit groove." VR helmet maker Oculus founder Palmer Le Chi believes that the VR boy without head tracking is completely out of the VR standard and is just a monochrome 3D TV.


Not Enough "black", in fact, many of the current self-proclaimed "black technology" products, the fatal flaw, in fact, these products affixed to a label on the market to come up to circle money. Just watch the game circle, how many VR games can really follow the player's head movement and free rotation, truly realize the full opening of the map? It is ironic that the Nintendo president, who was the first to launch VR boy, said that the Nintendo strategy was to introduce new hardware systems only when technological breakthroughs allowed us to provide innovative entertainment experiences for users around the world. Obviously, the so-called technological breakthrough, has not reached the level that users can really feel, or just a laboratory product, not to meet the consumer level. Even after 20 years, VR equipment has not yet become a standalone, powerful function of the standard gaming equipment.


In order to properly understand the black technology halo of the game equipment, may wish to narrow the scope of the previous failure of the VR boy and later the success of the body of the game console Wii for a simple comparison. The VR boy was Nintendo's heavyweight product, with 22 games on the market and most of the VR experience. You know, most of the game consoles of the starter games are often only single digits. In view of the Wii, although the market has been 10 years, but in the sense of technology is still "tough", the first 15 games, the body sense of less than half of the game, mainly by the "Legend of Zelda: Twilight Princess" "Lehman" and other traditional games support. Plainly, the "body sense" is a game console sign, but the peripherals are optional, this is also the main "body sense" of the Microsoft Xbox body has been fully reflected, somatosensory controller Kinect is only optional rather than standard. The "right" roadmap for black technology is becoming clearer: make the option first and slowly turn it into standard.


"Let the content-making companies like us really make things that consumers want to experience, so that consumers want to jump into this particular technology, and then we're going to push the VR technology." "The 2016 statement by Nintendo's president, Fessemy, could be the coldest response to the concept of black technology such as VR."


However, it can be believed that Nintendo will then use this sentence to hit their own face. Don't believe, wait.


Zhang Shule TMT Industry observers, game industry commentary: zsl13973399819 book has "Pathfinder-the Internet Age industry Transformation Revolution", a drill to the ground seam in search of entrepreneurial vitality books. All major online stores and bookstores have sales.

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VR Black technology very cattle to the failure of all so big on

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