What language does the server side of the web game usually write in?

Source: Internet
Author: User
It's the kind of web game that can see other players move in real time. What language does the server side generally write? What language or technology will the future trend change into?

Reply content:

It's the kind of web game that can see other players move in real time. What language does the server side generally write? What language or technology will the future trend change into?

My big Nodejs model to do the back end of the game is very suitable.

In addition, there are big companies open source of such a framework, for example, the famous NetEase

Https://github.com/NetEase/pomelo

Or LUA is good, Yunfeng (Don't know Cloud wind?) Big God open-source game backend

Https://github.com/cloudwu/skynet

There are also 9miao of Python backend, a great advantage of this framework is the example, very rich.

http://firefly.9miao.com/

Finally, there is no trend in this kind of thing (the underlying is TCP/IP, UDP), and what technology, completely, the ability to look at the main path .... The main course can be used for what good.

Ultimately.. The most important thing is people, not technology. You're not capable. It's useless to use the technology that's right now. For example, Erlang can't do anything good.

Java, Python, node, Erlang are used more.

Go now also has a company in use.

Of course, you want to business simple enough or have a lot of money to burn the server, you can use PHP.

Do you have C # on a page tour server side?

http://www.kbengine.org/
What is Kbengine?

An open-source game server engine that uses a simple convention protocol to enable clients to interact with the server, using the Kbengine plug-in to quickly integrate with (Unity3d, OGRE, cocos2d, HTML5, and so on) technologies to form a complete client.

The server-side framework is written in C + +, the game logic layer uses Python (Hot update support), developers do not need to repeatedly implement some of the game server common underlying technology, will focus on the game development level, and quickly create a variety of online games.

(often asked about the load limit, kbengine the underlying architecture is designed as a multi-process distributed dynamic load Balancing scheme, in theory only need to constantly expand the hardware can continue to increase the load limit, the single machine's load limit depends on the complexity of the game logic itself.) )








  • Related Article

    Contact Us

    The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

    If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

    A Free Trial That Lets You Build Big!

    Start building with 50+ products and up to 12 months usage for Elastic Compute Service

    • Sales Support

      1 on 1 presale consultation

    • After-Sales Support

      24/7 Technical Support 6 Free Tickets per Quarter Faster Response

    • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.