When the Covenant becomes a business game it can be so innovative

Source: Internet
Author: User

If you jump out of a simple accompany play, sparring and chat, and let pay about to play become a similar esports, the game technology content of the offline "about" competition, what will happen?

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Wen/Zhang Shule

Originally contained in "People's posts and telecommunications," May 6, 2016 "Happy Travels" column 101


When the former "World of Warcraft" Popular, there has been a popular phrase-no brothers not Warcraft. And around 2016, the words about brotherly love began to turn to the present, but this time it is not related to the brothers, but the matter of men and women.


Because the media reported that the Internet cafes accompany play female encounters to a few players indecent assault, and make a name "about play" app become the object of public opinion crusade. On the other hand, aside from the very individual "special events" that appear in any social app, it's easy to see that in the 2016, the fast-rising app, which is actually opening up another "Internet +" era of the big blue sea market.


What is the monetization logic for the app? As the phrase "no Brothers no Warcraft" revealed, in the world of online games, the players are most afraid of loneliness, and such as today still occupy the top 10 game Users of Warcraft, West Tour, legends and other old games, players are not even to play in the inside, but to use them as the former game partners chatting social tools. But with the popularity of mobile games, the old PC client game "Brothers" are increasingly scarce. Although many hand-tours have played a social game of the concept of cards, but it is undeniable that the current hand tour in fact, at best, only need to add a few friends to win the game reward single-machine game.


Players become more and more lonely, and online social games are not enough to meet their needs, which gives the opportunity for apps like play, "Social + games" is the basic function of such apps. On the surface, the app is created in the context of social applications. Acquaintances, semi-acquaintances socialize with the head, strangers socialize with Mo Mo as King, about play through the game vertically into social, a sudden rise. However, compared with Ali's attempt to build a social and social network of e-commerce and NetEase music, the social cohesion of the app is even higher, and the key is that it is based on the most pressing social needs of esports and gaming.


It's too low-level to just spend money to get someone to play games. If there is a better way to think about the innovative perspective of the social application of the game, then what can be done to get to another level?


The answer is yes. If you jump out of a simple accompany play, sparring and chat, and let pay about to play become a similar esports, the game technology content of the offline "about" competition, what will happen? Technology gamers can share their free time by sharing their own game technology, and more players to learn skills, of course, but also have "benefits." In fact, in the traditional sports, there is a training mode to gain the advanced ability by learning from the excellent athletes. And this kind of competition is the coach of the game form, is the game players and esports players in the world is missing, this lack seems to be small, but it is also urgent to fill the blank areas. And through the app, you can achieve the aggregation of the shared platform, so that the past can only play in the virtual world, or by watching the competition live to learn this part of the market needs to be released.


From this perspective, perhaps about play really can not simply use social, game two words to summarize.


Zhang Shule: zsl13973399819 book has "cross-border-the Internet era must first understand the big defeat"


This article from "Wudang faction Zhang San Crazy" blog, please be sure to keep this source http://zhangshuyue.blog.51cto.com/2133969/1771362

When the Covenant becomes a business game it can be so innovative

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