Win7+eclipse Build Cocos2d-x 3.5 development environment

Source: Internet
Author: User

First, Environment construction

1.JDK, Eclipse and SDK

The JDK I used was 1.7.

Eclipse is using the Luna version.

These have been set up before, related download online find it

2. Download the latest cocos2d-x, I'm under 3.5

Official download page

3.CDT

http://www.eclipse.org/cdt/downloads.php

My practice is that the P2 software repository on the Web page is installed in Eclipse help->install new software online CDT

4.NDK

Http://developer.android.com/tools/sdk/ndk/index.html

Download and unzip the line (TMD does not fq on the Android development site)

5.ANT

http://ant.apache.org/

Download it

6. Install Python

That's what I'm using. 2.7. Version 6

https://www.python.org/download/releases/2.7.6/

7.vs2012

Download degree Niang to find, I next is the 1.5G flagship version, to serial number

What I'm going to do is Android, but look at the other people on the Internet, I'm faking it.

8. Environment variables to configure the Python installation directory path.

9. Command line CMD into DOS

And then into your cocs2d-x3.5 's installation directory.

Enter Python setup.py to start installing the

During the installation, you will be prompted to enter the contents of the unpacked or downloaded content such as SKD NDK ant, etc.

This step if the setting of the track is not a problem, the installation is OK, otherwise it will error. Environment variables will have COCs, later cocos as a DOS command can be used directly.

10. The environment is set up so that a new project can be built, and the default is Hello World

Create a folder that specifically puts the project files, such as E:\mycos

Go to cmd, enter the command in the following format, in parentheses is the description of the previous item

Cocos New Hello (project name)-P Com.hello (package name)-L CPP (project type)-D E:\mycos (directory)

After success, a Hello folder will appear in the Mycos directory, which is the folder of the project you just built.

The proj.android in the Hello folder is the corresponding Android program, which is the folder to be used for Eclipse import later


Second, Android Eclipse Import Project

1. In command line cmd, enter the above mentioned proj.android

Enter Python build_native.py

Long wait until OK

2. Import Project , import->android-existing Android Code into workspace->

Select the Proj.android folder in root directory to import, or a long wait

3. Import the Library project , the first to import this project file location in: Your COCOS2DX installation directory \cocos\platform\android\java

Take this Java folder and copy it to your new project sibling directory, which is copied to E:\mycos.

Import the Java folder in eclipse using the same method as the import item above, and this will soon be a LIBCOCOS2DX project in the Eclipse project list.

4. Right build properties on the Hello Project

Choose android

There's a library at the bottom.

Point to the right of the add, there will be just imported Libcocos2dx,ok

Original Library list If there is an item but a red Cross, delete

5. Open AVD build Android simulator

Taking API19 as an example

Other settings OK, to note that the new window size is variable, down below will find something hidden

The emulation options, in the following option use the check box in front of the Host GPU tick

Do not set this can not run Cocos2d-x project, must pay attention to

6.OK after a long setup, a Hello world is finally going to run on Android

Run the newly built Android simulator in the AVD first

Right-click Run as->android application on the Hello Project

Wait

Ok

Effect, run successfully

Win7+eclipse Build Cocos2d-x 3.5 development environment

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