1.App icon drag and drop all the icon files into the "AppIcon" of the "images.xcassets" for non-retina and retina screens, the App sometimes offers two sets of different sizes of pictures, 1 time times and twice times the picture, their pixels are one-fold difference. Naming rules: twice times the graph after 1 time times the name plus @2x
- Normal: Sample.png
- Twice times: [Email protected]
When the system uses "sample" to find the picture, it automatically takes the corresponding picture according to the screen of the device 2. Modify the splash screen an app will display full-screen images called default.png in the boot process without the specification default Use occasion
- Default.png: Non-retina-iphone screen, 320x480
- [Email protected]:retina-iphone screen, 640x960
- [Email protected]:4inch retina-iphone screen, 640x1136
- Default-portrait~ipad.png: Non-retain-ipad vertical screen, 768x1024
- [Email protected]:retain-ipad vertical screen, 1536x2048
- Default-landscape~ipad.png: Non-retain-ipad horizontal screen, 1024x768
- [Email protected]:retain-ipad horizontal screen, 2048x1536
Note: In the current version of Xcode6.1, the default use of Launchscreen.xib as a splash screen now has two ways to set up the boot picture
- Using Xib (Launchscreen)
- Using Launchimage
Start Page configuration: Project ==> General ==> App Icons and Launch Images
(1) using XibA. The default state is to use xib B. If the present state is using Launchimage, set "Launch Images Source" to "Don't use asset catalogs" c. set Xib filename d. in Xib Design E. Effects
(2) using LaunchimageA. Changing configuration Items ==> General ==> App Icons and Launch Images ==> Launch Images Source Select Images, then Launch screen File option set to null B. You will find that Images.xcassets automatically generates a Launchimage ImageSet C. Drag into the screen D. effects
[Xcode uses 2] to set the app icon and splash screen