2014 Global digital gaming business revenue will reach 49 billion dollars

Source: Internet
Author: User
Keywords Digital Games

According to the industry Data statistics analysis company SuperData released the latest report, 2014 Global digital gaming business revenue will reach 49 billion U.S. dollars, overall, digital host game revenue year-on-year increase, hand play home ARPU year-on-year growth, and iOS and Android platform installation costs ( CPI) is still growing at a high pace. Supercell's "tribal conflict" this year's income will reach 1.8 billion U.S. dollars, has become the 2014 years of Hand tour field well-deserved ' Strongest king '. In the PC gaming market, the free model continues to devour the pay market, and this year's industry mergers and acquisitions have also created historical records.

Global Markets
SuperData predicts that in 2014, global digital gaming revenues will reach $49 billion trillion, with Latin American digital games earning $4.2 billion trillion, up 13%, and digital hosting games earning 2.4 billion dollars a year, up 24% per cent. The company expects growth in the future digital gaming market to benefit from the growth of these emerging markets.

Hand Tour Market
The hand travel market is the hottest area in the industry for nearly two years, and its scale growth makes all analysts find it hard to predict. But with the growth of the Hand tour market, the field of competition has also appeared white-hot situation, from the ARPU value we can see that the average amount of hand-play is growing, but the increase has slipped, from this year's Q1 24%, to the Q3 time of 16%. With the increasing number of hand tour manufacturers, hand travel surge, and exposure and user access has become the most headaches for most developers.

Most notably, however, the "tribal conflict", which took the title of "Candy Legend" in February this year, exceeded all expectations, with only one game revenue reaching $1.8 billion trillion (about 11.07 billion RMB), exclaiming the highest-earning PC game. The company also predicted that "chi-long fan city," although at the end of the year was robbed of the Japanese region Hand Tour income champion position, but the income is still expected to reach 1.5 billion U.S. dollars, and King's "Candy Legend" in the 3rd place with 1 billion U.S. dollars.

According to the company, Asia is the fastest growing market in the hands of the region, 2014 hand Tour total income will exceed 11 billion U.S. dollars, and in the Asian market, China's tourism market is also saturated, the European and American developers are no longer as easy to enter China's income list high. In the Japanese market, the nuclear games and mixed-type hand tour in Japan successfully won the market, RPG game accounted for September Japan's Android hand travel revenue of 19%. In India, another populous country in Asia, the number of smartphone users has soared, and the smartphone penetration rate has almost increased compared with the same period last year. 40%,superdata expects India to add 78 million smartphone users by 2015, a potential hand-player.

Social betting Games
Social betting continues to grow, but growth has declined, and the company expects 2014 total revenue from social gaming to reach $3.4 billion trillion, up about 10% per cent year-on-year, and a sharp slowdown from 39% last year. Moreover, as mergers and acquisitions continue to expand, social gaming gaming continues to dominate, with the GSN, Caesars and Zynga three companies leading the market share of 25%, 21% and 12% respectively.

MMO Gaming Market


The 2014 MMO market is expected to reach $10.5 billion trillion, while pay-for-MMO revenues continue to slide and free MMO gaming revenues will reach $7.8 billion, accounting for close to 75%, with Moba games earning surprisingly high income MMO games, namely the League of Heroes, DNF, World of Warcraft "," Tank World "," Adventure Island "(MapleStory)," Paradise 1 ", Csol, Dota 2 and" Stone Legend: Warcraft Hero Biography. "

The big notable event of 2014 was the 970 million dollar takeover of Twitch, the world's largest video-streaming platform for gaming, and the impact of MMO games, especially Moba games. In addition, the Dota 2 Championship bonus pool reached 11 million dollars, which is also the history of the game's highest bonus pool record. In addition, the "League of Heroes" S4 Championship broke the record, the scene of the game players reached 40,000 people, alone at the same time online game players break 27 million. From an electric competition perspective, the company expects the number of viewers to grow at a high rate, from 101 million this year to 134 million next year.

Digital PC and host game revenue
2014 digital pc paid download game revenue will reach 4.4 billion U.S. dollars, DLC revenue will reach 2 billion U.S. dollars. Host sales, the WII u to 7.3 million bottom, PS4 sales 13.5 million, Xbox one is currently ranked second in 10 million sales. In 2014, the digital host game revenue of 800 million U.S. dollars, while the host game DLC digital version revenue reached 1.6 billion U.S. dollars.

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