A tech start-up that promises to be the next behemoth

Source: Internet
Author: User
Keywords Snapchat whatsapp oculus lyft wanelo
[Guide] photo sharing application Snapchat, virtual reality game glasses Oculus Rift ... Which one do you prefer? Virtual reality game glasses Oculus Rift (Tencent Science and Technology matching map) Tencent Science and Technology Snow September 3 compiled for the technology start-up companies, the road to success there are many. Some successful startups can be sold at a price of 1 billion dollars, just as this year's light blog site Tumblr Yahoo bought. When this happens, the founders, investors and certain employees of the start-up companies will get a windfall. For other startups, it would be considered a success if they were to attract large numbers of users and venture capital before the IPO, as Facebook and Twitter did. There are also companies that become popular as a result of the product's attraction to a certain user population, or that these ideas and technologies will change the way people live, either because they have come up with some kind of new idea or some sort of technology. About a year ago, when a picture-sharing social platform, Instagram, was bought by Facebook, other startups seem to have some degree of success. Today, some of these companies are still thriving, with large numbers of users and cash from investors, including photo-sharing sites Pinterest, mobile payment service providers Square and taxi application Uber, and others that have lost momentum and users ' attention, May be moving to the "graveyard" of tech companies, such as mobile social applications path and social video website airtime. Janna Wassem Jenna Wortham, the New York Times tech reporter, recently published an article summarizing the technology start-ups that may be developing into a behemoth in the future, with eight tech start-ups listed below. 1.Snapchat This mobile app allows users to send "self-destruct" text messages and photos to friends and family. Users can preset a time period before they are sent, and text messages and photos will self-destruct after the time period expires. Snapchat says the total number of messages sent through the application today has reached 200 million, a figure that means the app already has a huge user population. In June this year, Snapchat raised 60 million of billions of dollars through a financing round, with a valuation of $800 million trillion. According to a recent report by Mobile analytics company Onavo Insights, iphone users who use Snapchat apps each month account for nearly 20% of total user numbers, meaning the app has become one of the most popular apps on Apple's mobile operating system. 2.WHATSAPPWHATSAPP is a communications application that aims to replace the old-fashioned SMS (SMS service). The cost of this application is only 1 dollars, and there is no advertising. WhatsApp is made up of twoThe former Yahoo Engineer, developed in 2009, now has a high ranking in every app store. At the beginning of June this year, WhatsApp said the total number of messages sent by its users had reached 27 billion a day. 3.Oculus VR Virtual reality game glasses Oculus Rift looks like a large ski goggles, allowing the wearer to immerse themselves in virtual reality video games. Oculus Rift began as a project on the platform Kickstarter, which raised 250,000 of billions of dollars and eventually raised more than 2 million dollars in total. In June this year, Oculus Rift also raised 16 million of billions of dollars from venture capitalists such as spark capital through a funding round. 4.Wanelo a long time ago, online shopping has replaced shopping malls, but unless people know exactly what they want to buy, a huge number of online shopping sites can be confusing. Wanelo offers a collection of fashionable products on its Web site that are carefully selected from online shopping sites across the Internet. Founded in 2010, Wanelo is popular among young women, with a total of more than 10 million subscribers, recently completing a 11 million dollar financing round, with the company valuing 100 million dollars. 5.Lyft users can make a hitch request through the Lyft application, while another Lyft user will arrive soon and send it to their destination. Founded in 2007 and headquartered in San Francisco, Lyft recently completed a financing round, led by venture capital firm Andreessen Horowit, which raised $60 million trillion in capital. While Lyft is currently serving only in several cities, the company says it plans to extend its business to the entire US market by the end of 2014. 6.MYOMYO is working to develop wrist-band devices that allow users to surf the web, play games and interact with other users, and the company says it plans to launch the product for consumers early in the 2014. Myo, founded by three engineers, is now small, but has raised nearly 15 million dollars from some of the best-known venture capitalists, with more than 30,000 of the pre-order orders for its wrist-belt equipment. 7.Braintree online and mobile business market is already overcrowded, many startups want to be the next PayPal, but Braintree is quietly attracting a large number of well-known customers, such as Finnish game developers Rovio, Uber, online booking website OpenTable, The company's credibility has been greatly enhanced by the Airbnb of Fab, the holiday home rental website, the "errand" platform TaskRabbit and private cloud Heroku. BraintREE, founded in 2007 and headquartered in Chicago, now deals with 10 billion dollars a year in commodity turnover, with only a small portion of it coming from mobile platforms, which is still a big gap compared with PayPal, which is expected to reach $20 billion trillion in 2013-year total mobile transactions. 8.KingKing was founded in 2003, is a game development company, at the end of 2012, launched the "Candy Smash Legend" (Candy Crush) is by far the company's most popular game, the total number of players has reached 45 million, and most users from the mobile platform. According to the company, users are now playing the game more than 600 million times a day through mobile devices.
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