Asian players love free games cloud mode games in China more market

Source: Internet
Author: User
Keywords Player Warcraft free games
Tags access broadband broadband internet broadband internet access cloud compiled developers different

(compiled/wendy) according to overseas media reports, a new survey by market Research institute ABI Research shows that the global online gaming market will reach $20 billion trillion in 2012, as broadband Internet access is worldwide. The ABI has classified North America, Europe and Asia as the main drivers of market growth, with surveys indicating that the drivers of game revenue are different, as illustrated by the low number of PCs in China and some rules in Asia. "In China, South Korea, Vietnam, game censorship is very strict, and in the case of World of Warcraft, game developers have to remove such gory content." "analyst Michael Inouye says:" In World of Warcraft, for example, the income from Europe and North America comes mainly from monthly fees, but in China, despite the large number of ' subscribers ', income is much lower than in Europe and North America, mainly because many people use prepaid point cards.  "With the diversity of game breeds and the universality of external devices, the size of the game market is certainly expanding, but the challenge is still there, the ABI proposed a decentralized problem, the development of cloud computing requires a large number of servers and data centers, how to ensure that the reasonable flow of data to become a growing pressure. At the same time, the report said the cloud model game in the Asia-Pacific region, especially China will be more market.  The ABI says there are significant differences between European markets and Asian markets, and Asian players prefer free content, so cloud and server-mode games are more popular in the region.  There are also scattered markets, especially mobile phone games, because the mobile platform is too dispersed, for developers rarely for a small game mobile phone platform development game. In the report, Abi predicted that 2010 online gaming revenue would be $14.5 billion trillion, and that it would reach 29 billion dollars in 2015, with an annual growth rate of about 14.8%. The report also predicts that 2010 leisure games will earn about $7 billion trillion, and increase to 15 billion dollars in 5 years, while large multiplayer online games this year will have a market size of $7.6 billion trillion and reach 1.4 billion dollars in 2015.

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