Foreign media review: Large online games charge small games free into the trend

Source: Internet
Author: User
Keywords Trends online games Fecheng
Tags .mall editor free mode games games free games industry media online
Recently, The Lord of the Rings online has become a free mode, the income in a short period of one months to double the phenomenon has been the general concern of the European and American industry.  Everyone began to seriously think about this problem, free mode and pay model who can become the future of the online games industry?  Benjamin, senior editor of MMOsite's website, discussed some of his views on this.  He admits he was impressed by the changes in "Lord of the Rings online", but he still wanted to remind players of the hidden toll trap in free mode. Free mode is a good try, but basically the player has to pay for the manufacturer to set up the server and create the content of the game, before is Aboveboard monthly pay, now is sneak value-added services.  The players who aspire to success in the game are like greedy developers, and the process by which players try to get the most out of it is the way developers offer all sorts of fees.  Inspired by "Lord of the Rings" and "World of Warcraft" dominate the charging model, the future trend will certainly be more free games, free mode and content will be more and more, but this does not mean that the opportunity to charge less. It can be expected that, in addition to some super works such as "World of Warcraft", "Guild Wars 2", "The old Star Wars" and so on will still choose to stick to the charging mode, the rest of the new small and medium-sized enterprises to develop the emerging games will inevitably go to the free mode-if they are They are likely to turn their back on the charging model. (Digging the shell net)
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