Giant launches online matchmaking survey report

Source: Internet
Author: User
Keywords Players
Tags analysis based company distribution game giant network it is it is understood

February 15 News, Giant Network "Journey 2" recently released the world's first "online Marriage research Report", today again published its sister chapter "Marriage return investigation report." The report, based on a return call from a player, shows that a majority of the married players are employees of the company, and that the low and middle income earners (below 5000 yuan/month) account for 72.63% of all the married players.

Married players monthly income survey married players job distribution list

It is understood that "marriage return investigation report" based on "Journey 2" for the survey sample, the player random sampling analysis, statistics of their marriage and the concept of marriage and love. "Online Love research Report" and its sister chapter "Marriage return investigation Report", respectively, from "Statistical research" and "sample survey" in the perspective of statistics, together constitute the world's first online marriage research report of the complete data.

"Marriage return investigation Report" Report data collection and analysis mainly through the telephone survey, by the "Journey 2" official for the game to reserve the contact of the players to randomly extract some players through the telephone callback form to investigate. The survey visited a total of 11,604 players, after the selection, the effective sample of 3,133.

According to the report, a survey of love attitudes toward virtual games found that many gamers were serious about virtual love and looked forward to it. 31.28% of the respondents expect to develop into real love, and 24.62% are serious about game love. But there are 44.1% of players who just play and play and entertain. According to the duration of the virtual game Love survey found that many players have said that the duration of normal maintenance within 3 months, this shows that the virtual game of love in a relatively limited period of maintenance.

According to statistics, "Journey 2" in the game of marriage players in the career of the majority of employees, accounted for more than half, followed by freelancers, the proportion also reached 26%. The survey of the income of the married players found that "Journey 2" game of the wedding players mainly in Low-and middle-income (less than 5000 yuan/month) mainly, this part of the proportion of players accounted for the total number of married players 72.63%.

Sociologists say in view of the heavy economic pressure in real life, many netizens began to put their feelings in the virtual environment, trying to get emotional comfort in the virtual network, especially for low-and middle-income people, not excluding some players in the form of game entertainment or virtual marriage to ease the mental stress. This view, this is because netizens under the heavy pressure of reality has to turn in the virtual network to find emotional sustenance.

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