Sina Science and technology news July 27 morning, the nineth session of the ChinaJoy (China International Digital Interactive Entertainment exhibition) today in Shanghai opened the curtain. Giant network president Liu Wei at the ChinaJoy Industry Summit Forum said that the online games industry should not blindly pursue high-speed development, but should have a slow and good, long-term development approach. How to see the Chinese online games from the high-speed rail lesson? This is Liu Wei to rethink the development of the online games industry angle. "Online gaming industry is accustomed to more than 50% of the high growth, so that the growth rate of nearly two years to about 30%, many public opinion that the industry encountered bottlenecks, the capital market also gave negative evaluation," Liu Wei said, "in the long-term sustainable development, it is not necessarily bad, too fast not necessarily good. In her view, blindly strive to make the industry difficult to produce products, people impetuous, a large number of simple reproduction of products, Shanzhai success products, industry, sustainable development needs of the values of chaos, continue to harm the future of industrial development. Liu Wei admitted that giant network has also pursued high-speed growth, the pursuit of performance, and paid the price. "We are aware of the need to find a balance between good and fast, short-term and long-term interests, high speed growth and sustainable development," Liu said, noting that the key is to have slow awareness, slow psychological preparation, slow and good, and long-term development. In addition, Liu Wei also revealed that "Journey 2" the highest number of online has exceeded 340,000, currently stable at about 300,000. The nineth session of ChinaJoy will be held in Shanghai July 27 ~ 31st, ChinaJoy is jointly sponsored by the Press and publication Administration, Technology department, Ministry of Public Affairs, General Administration of Sports, Shanghai municipal government and so on, the Chinese Publishers Association Games Working Group, the Shanghai Press and Publication Bureau and the Han Prestige Heng Organizer Digital Interactive Entertainment exhibition (Shu Shi)
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