Trion chief operating Officer and "Rift: Tarana God domain" creative director Scott Hartsman recently in San Francisco company headquarters received a media interview. Scott Hartsman says the Rift: the Tarana universe created a very dynamic MMO world. Players can choose defiant and guardian two camps, the defiant party advocates science and technology to destroy the world, while the Guardian side believes in the gods, and invite the talents (regardless of gender, do not ask ethics, do not ask good or bad) to join the formation of the LRA. The two teams also have their own interests in the fight, the target is the source stone, defiant side with the source stone to enhance technology, guardians side through the source Stone and communion with God. There are six different gods in the game, namely land, air, fire, water, life and death. The biggest feature of the game is "intrusion" system, the player can choose the troops to invade different God domain, can also choose to invade their own God domain forces ignored. In addition, there is a system design called "Soul Ascension", which may destroy the balance of the game. But Scott Hartsman says they want to challenge the so-called perfect balance, because they believe that the player wants a different sense of uniqueness rather than a perfect balance. In the game, the player can be with the whims of their own temperament, so they specifically designed this "unbalanced" system. But Scott Hartsman also promised that no player would be able to run amok. The soul system in the game will initially give the role a different limit, such as only wearing some equipment, or the equipment effect is limited, but the player can through a variety of task activities to remove these restrictions and upgrade. There are a lot of collection elements in every corner of the game, and players are best to do it. Scott Hartsman says the game encourages players to witness the best of the world through their own hard work. As for the PVP section, Scott revealed that the game will provide three battlefields in advance, and three are in internal testing. Players can also perform typical harvesting and trading practices, such as digging, harvesting, gathering, and so on, averaging three activities per character. Finally, Scott said that the "Battle of Fissure Tarawa" will strive to avoid the same game in the number of combat role to determine the outcome of the war, which is unfair. They intend to introduce the necessary number of NPC members to solve the problem. (Edit Zhang Xing)
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