Korean media said the ultimate success of StarCraft 2 is the key to South Korea

Source: Internet
Author: User
Keywords StarCraft the key is that the Korean media said
Tags analysts blizzard created game game time games internet internet +
August 5 The latest news, South Korean media Thisisgame said StarCraft 2 's ultimate success is the key to South Korea. The following is the original Korean media: Blizzard August 4 released the "StarCraft 2: Wings of Freedom" listing 48 hours to sell more than 1.5 million "news. This is the combined volume of U.S. and European sales in boxed editions.  At the same time, StarCraft 2: Wings of Freedom has also created the most successful listing of PC games this year. Overseas industry analysts are also optimistic about the outlook for StarCraft 2. The general opinion of American analysts is that StarCraft 2 has sold at least 5 million copies this year.  Colin Sebastian, an analyst at Lazard Capital, predicts that "StarCraft 2 will ensure more than 6.5 million hardcore players in the first fiscal year of the IPO." Foreign attention to the Korean market, "StarCraft 2," The Performance of "StarCraft 2" can be a box-office success of the variable depends on South Korea. Overseas media or analysts have expressed great concern about the Korean sale of StarCraft 2.  That's because, in the former StarCraft 11 million sales, South Korea's sales were 4.5 million, nearly half of all sales. "StarCraft" professionals are treated as celebrities in South Korea, according to Gamasutra.com, a famous American gaming media. "And then quoting Colin Sebastian, a famous analyst," [Blizzard released] This data does not include the most players in South Korea, so only wait until the "StarCraft 2" Korea, the end of the test to predict detailed data. Another overseas analyst, Mike Hickey, said: "StarCraft is a national-level game enjoyed by more than 11 million people in South Korea." StarCraft 2 is expected to have more than 5 million active players in South Korea. "At present," Star 2 in Korea, you can free experience "star 2" internet Café game time share from 20 to 12 from the current, in the "Star 2" in the South Korea, the only reference indicator is "NET bar game time share." "StarCraft 2" in the first day of the first day of the July 27, to 0.8% "Internet cafes share", ranked 20th. The public test after a week of August 3, the share has reached 2.76%, ranking also rose to the 12th place, although so, relying only on "Internet cafes game time share indicators" to determine the box-office, or premature. The current "StarCraft 2" Stay time and Internet cafes share, is continuing to rise in the process.  How long this trend will continue is worth continuing attention. "Multiplayer Online game" of the active and popular to ensure that the key "StarCraft 2" can be successful in South Korea, the biggest key depends on the "multiplayer online" player inflow. "StarCraft 2" the single battle mode of the game time is about 12 hours.  Of course, according to each person's strength and the level of the campaign difficulty, there will be a certain deviation. Even if the test ends this weekend, most players will still have enough time to pass the "one-man campaign".  So, starting with a formal operation that requires a fee, in fact, the fun of multiplayer online mode ultimately determines the success of the blockbuster. It can be said that the former "StarCraft" is through the E-sports broadcast and large area of Internet cafes to ensure the popularity of the public, thereby having such popularity. Taking into account these two factors, so blizzard is through the Gretech and Korea Electric Association in E-sports consultation results, and Internet cafes share, will directly affect the "StarCraft 2" in South Korea's achievements. (Edit Zhang Xing)
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