LOL new version update talent system and summon master skills refine

Source: Internet
Author: User
Keywords LOL

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" November 13 news, lol New version of the update launched a brand-new talent system and summon the skills of the division, riot for the new version of the changes are: can be used to stay, can not be used directly deleted. This update improves the diversity of talent mix and takes the removal or substitution of unsuitable gifts.

Let's take a look at the details of the changes below.

Talent Change

Feralpony here to bring you the next season's talent changes. We set a lot of goals for this talent, so I'd like to take a moment to explain some of those goals. Most of the time the talent is designed to give you more choices, more powerful gifts with diversity, and less "waste" points to upgrade to the talents you want. We started this process with our first talent redesign at the beginning of the S2, but as the game continued to evolve, we found some places where we could continue to improve. This can be explained in more detail in the following sections:

Improve the diversity of talent mix

In S3 you will find that there are many new choices in each tree of talent that make your talent mix more diverse. Each talent tree now has more choices, no matter what talent you choose, you will be able to find the right and your hero's talent, and make full use of it.

This change includes a new, clearer choice for each layer of the talent tree, so you have more choices that are especially suitable for your personal play.

Make every tree of talent more useful to more heroes.

In S2, talent's propensity to a particular role is too obvious. APC and ADC Choose the attacking talent, the tank chooses defensive talent, and assists in selecting generic talent. While these straightforward choices will still perform well in S3, we hope to dig deeper into the tree of talent and not make them the required tree for your role.

For example, gamers who want to be able to put pressure on each other in the early stages of a game will feel that the talent in the generic tree is useful for buying shoes. Similarly, the lack of escape skills in the ADC will feel defensive talent tree defense talent can help him back to focus on the earlier equipment mix. In conclusion, we hope you have more choices.

Move or replace unsuitable and gifted

There are many talents in S2 that are not suitable for their natural tree. Like the siege commander (the gift of reducing the armor of the nearby hostile defense tower) really does not belong to the defensive tree, so we replace it with a more appropriate talent called the Defense Tower Shield, a talent that reduces damage from the defensive towers.

Unyielding to be removed, hardened skin to be updated

You will notice that some of the previous gifts have disappeared, most notably unyielding. We have also modified the hardened skin, and this talent no longer reduces the injury of the soldier.

At the same time, the choice of these two talents will make the soldier in the early game injury appears insignificant, so that players can easily "push the line", and "push line" will have a great impact on the snowball effect, which limits the survival of some heroes, so we want to make it more dangerous.

Reduce "waste" points

There are many popular gifts to match, but in which you have to waste some of the useless points to point out the talent you want. We have modified the dependency of the gift so that you can point to the last gift of each tree of talent without wasting any points.

Improve the generic talent tree

In S2, the generic talent tree is less appealing to most heroes. We have made adjustments to ensure that the tree has more useful choices for all heroes of the character.

Now have to waste a lot of points to point to the talent tree the last layer of the blue Law hero can spend 21 points or more points in the generic tree, and should be happy to do so.

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