"Network Industry and commerce" to carry out law enforcement monitoring duties

Source: Internet
Author: User
Keywords Virtual trading network regulation network business

The rapid development of the online gaming industry has spawned an active virtual property trading market, and the virtual network environment determines the risk of such a transaction. The Beijing Industry and Commerce Department will deepen the supervision to the virtual transaction, which is undoubtedly a positive exploration to strengthen the supervision, and helps to safeguard the legitimate rights and interests of netizens.

With the booming of the network game industry, the virtual property transaction has become an area that needs normative guidance. Recently, according to the Beijing Morning Post reported that the Beijing Municipal Industry and Commerce Department has embarked on the development of network trading supervision platform, "Network Industry and commerce" in-depth to the virtual transaction rights enforcement. It is reported that the platform is located in various industrial and commercial branches, will be docked with network operators, trade disputes occur, the industry and Commerce departments can be transferred to the entire record of transactions, in the resolution of the difficult evidence, but also relatively accurate to determine the responsibility of the parties.

Virtual Goods trading is active, it is difficult to create dispute rights

The network game has become the huge industry which develops rapidly, from the game the fictitious trade market development tendency is equally unstoppable. The Chinese online game market 2009 white Paper published by the Ministry of Culture shows that the total number of online gamers in China is about 250 million, of which 68% are in the game, and China has at least tens of billions of virtual currency transactions a year.

Virtual property is not only a symbol of rank in online games, but also a wealth of real world. The network game in a mount worth 50,000 yuan, a gem can even sell to hundreds of thousands of yuan. The consumption of the virtual world is no less than the consumption of daily life, even the emergence of a special trading platform. Because virtual property is not "virtual", the network game hackers, deception, fraud, theft and so on, which makes virtual goods transactions active at the same time, the security issue has become increasingly prominent. Statistics from the China Internet Network Information Center show that 61% of gamers have experienced virtual property theft.

Virtual property stolen will undoubtedly bring money loss and psychological harm to players, and once the transaction disputes, players are often caught in the plight of difficult complaints. As virtual property transactions generally occur in the virtual environment, the exchange of information between the parties to each other very limited, so once the transaction has been flawed, it is difficult to provide legal and effective evidence, many netizens in the online game is cheated but nowhere cry.

"Network Industry and Commerce" real-time monitoring virtual transactions

The protection of virtual property is the trend of network security and legal construction in the future. Prior to this, Shenzhen took the lead in the national exploration of the protection of virtual property of the legal blind spot, the network of virtual property protection into the regulatory category. Shenzhen Public Security Bureau said that will coordinate the major game operators, the integration of local netizens virtual property security protection needs, the development of local netizens virtual property  equipment stolen, lost the mechanism of work program.

It is reported that Beijing business sector development of the network trading supervision platform is about to be put into use, the platform is to "network industry and commerce" into virtual transactions in the protection of law enforcement. According to the Shijingshan Industrial and Commercial Bureau section Chief Kushandon, the platform is located in various industrial and commercial branches, and network operators port docking, "Network industry and commerce" will be able to achieve transaction consumption monitoring, real-time acquisition of virtual consumer environment. When a trade dispute occurs, the industry and Commerce Department can obtain the whole record of the transaction. In solving the difficulty of obtaining evidence, the party's responsibility can be judged relatively accurately.

Recently, two related regulations also provide the prerequisite for the effective operation of the platform. The "interim measures for the administration of online commodity transactions and related services" and the "interim measures for the management of online games" formulated by the Ministry of Industry and Commerce, and two regulations explicitly put forward the "real name System". In particular, the latter, not only clear the legitimacy of virtual currency transactions, from the legislation of the virtual currency transactions as "property" protection, but also increased virtual currency trading services should not provide services for minors, online games enterprises should require players to use a valid identity card for real name registration and save user information, etc. The network transaction supervision platform's law enforcement more has the legal basis, simultaneously also may carry on the real-time, the effective supervision to the player identity.

Monitoring and anti-monitoring, the parties need to follow up

Beijing is the business sector through the establishment of network trading supervision platform to regulate the online games, which is undoubtedly a positive attempt by the management department. However, there are monitoring areas there will be counter monitoring, the offender will often use various loopholes to evade regulation. If we fundamentally solve the problems existing in the transaction of virtual property, we need to follow up and establish a good transaction environment of virtual property.

Firstly, the property of virtual property should be defined from the legal aspect. 61.8% of netizens say they want to protect virtual property by perfecting national legislation. At present, China's law has not yet been able to protect virtual equipment such as currency virtual goods, virtual property identification, management mechanism, circulation restrictions and other related legal construction still need to be perfected.

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