"Heart of Combat: Heritage" Evaluation: Striking combat

Source: Internet
Author: User
Keywords Evaluation
Tags click dialogues game high it is mobile research research system

Although the cancellation of the team changed to a solitary heroic single protagonist, but in a variety of occupations, hundreds of skills and other complex rules show once again give us a surprise. If there is a hand tour that combines all the features of the traditional European and American RPG, then it is "the heart of battle: legacy."

advantage

Beautiful picture, melodious music

Rules rich, researchable system

High degree of freedom to explore, non-linear plot

Striking combat

Disadvantages

no

As a writer who has been devoted to studying RPG theory for many years in Europe and America, once thought that the traditional European and American RPG games represented by the rules of dragons and dungeons have been declining, the pursuit of high degree of freedom and the action of simplifying the rules system RPG are the future megatrends - - This is reflected in Elder Scrolls, Demon Hunter, and Dragon Age's Mass Effect. The mobile platform in my opinion, it is the traditional RPG desert, it is difficult to imagine those complicated rules, play on the touch screen between the inch of ease. However, there is a game called Battleheart that almost overthrew my theory. It uses swiping as its primary mode of operation to enable traditional RPG team operations on mobile platforms. Now its sequel to "Battleheart Legacy" (Legacy) comeback, although canceled the team to a lone heroic single protagonist, but in a variety of occupations, hundreds of skills and other complex Once again, the rules of the show gave me a surprise. If there is a hand-travel can be all the characteristics of traditional European and American RPG together, then it is "legacy."

As a traditional European and American RPG, "heritage" has the following distinctive features: oblique angle 45 degrees God perspective, imitation dragon and dungeon character attributes, warcraft law and other 12 kinds of occupations and 150 kinds of skills, experience upgrading system, Free to explore the big map and dozens of locations, different content of the main branch of the task, a large number of dialogue NPC, more than 200 pieces of equipment and paper doll system, dozens of hours of game play, role-based archive system ... Thus, These features, which existed only in the traditional RPGs of the 1990s, were all "inherited" and let's take a closer look at it.

Free to explore the big map and the characters of imitation dragon and dungeon rules

The first is the screen, this made a very beautiful 3D screen, although the characters and monsters slightly cartoon, but colorful, diverse shapes (protagonist shape will change with the equipment). Dozens of locations on the big map have also done scenes, whether it is the mysterious forest, horrible tombs, magnificent royal palace or a noisy market, every location is impressive, the strength of artistry is evident. Music sound equally good music with the scene change style, sound effects vary with the weapons, though not much music, but melodious fantasy genre for the game a lot of color.

Striking sense of combat gorgeous screen, the details are also very rich

Of course, the most important thing is not the traditional RPG screen and music, or "Bode's Gate" will not play until now, the most important thing is that the plot (mission) and system (equipment). The plot for this is not linear, which I am surprised, I dare to make a large map in the mobile game platform to allow players to explore is not easy to explore the players through the Xinshoucun task, you can freely in the Kraft effect map Explore, during which will be a variety of villages and towns, cities, tombs, forests, towers. Almost every place has a number of tasks, either the main line or the branch line. These tasks are not simply delivery and killing. They are real tasks with a large number of dialogues and choices. The key dialogues refer to the design of "mass effect." Blue, yellow and red represent good, neutral and evil dialogues Options, English bitter hand can also easily make a dialogue choice.

Five occupational tutors in the first town;

Upgrading a profession's skills takes gold and meets certain attributes

Then we look at the rules of the game, that is, the system, the game as a player can only operate a protagonist, so the game is fully committed to building this role: First, he / she has strength, agility, intelligence, skills, endurance and charm , Corresponding to 12 occupations. Players choose a career, upgrade skills need to find the professional mentor, the beginning of the town, only soldiers, mages, knights, and assassins mentor can be used to upgrade the specific skills of the occupation, the other seven instructors need to explore around Found, such as ninja, necromancer and other occupations to open also need to complete certain tasks. In addition, the professional system for this is like "Elder Scrolls", although there are 12 kinds and each job has its own exclusive skills, but in fact the players can mix and match, the Warriors learn a few Master skills, Master a few Ninja skills are entirely feasible, so how to "build" their own characters has also become a game of great fun.

Each scene will have a challenge level tips, individual sites without retreat;

The palace offers a reward of two million gold coins task

As a result, players determine their own attributes and occupations, they can start their own adventure, fighting to release the skills as the main way, the player click on any point on the screen can let their characters move past, click on the enemy Can attack, while the skills you need to click the skills of the five skills below, display skills have cooldown. As a result, it was a major strategy to beat and run, and although the space on the screen was not large, a reasonable move was still crucial. When fighting the blood depends mainly on the lower right corner of the blood bottle, each adventure will automatically add 5 bottles, in each big battle scene this 5 blood bottles can not increase, drink them if you have not been able to finish the entire scene , Then the player is dangerous - because unlike the previous work, this is not the team priest blood. Fighting bonus is mainly gold coins and a small amount of equipment, gold coins will always buy equipment, learning skills, hard currency, and in view of the player will automatically read the file after each death, the scene has been to go, so brush gold and experience value It is possible.

Through the above introduction, I believe we must understand this RPG masterpiece, although it looks complicated, but the extremely simple interface, a single finger can get everything done make it very easy to use, not to mention 150 A variety of skills, brilliant effects and a sense of combat, make "Heart of War: Legacy" called a perfect work, although it has a price of 30 yuan, but otherwise no internal purchase, the player once shot Can get dozens of hours epic adventure, the absolute value of the fare!

Battleheart Legacy

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