China News Agency, Shanghai, June 10 (Liu Yan) Shanghai Pudong New Area Deputy District chief Zhang Endi 10th revealed that the Shanghai game publishing industry sales revenue has for many years in China's first, the Chinese market "half" for its occupy. Zhang Endi in the second China International Digital Interactive Entertainment Exhibition press conference to do the above statement. He said that the 2008 Shanghai game publishing industry sales revenue increased by 35.3%, over the years have achieved 30% growth, accounting for nearly half of the national share. Ko Xiaowei, deputy director of the China Press and publication administration of technology and digital Publishing, said he was positive about Shanghai as "China's most important interactive entertainment industry base". As a chance, China International Digital Interactive Entertainment exhibition and China Games Developers Conference, will be permanently settled in Shanghai. China International Digital Interactive Entertainment exhibition is with the United States E3 exhibition, Japan's Tokyo video game exhibition tied to the world's three major digital interactive entertainment exhibition, will be held next month, the exhibition is not only to show the achievements of the development of Chinese online games over the past decade, but also become the 10-year historical figures of the "Big party", Chen, Ding Lei, Charles Zhang and other industry leaders will attend the Summit forum to discuss the future development trend and realistic focus of China's gaming industry. It is also learned that the issuance of 3G licensing makes this field one of the most concerned people in the 2009, and mobile games is the 3G era of the most market prospects of the product application trend. The second China International Digital Interactive Entertainment exhibition also set up a "3G era-Mobile games display Area", the current number of excellent mobile phone games such as Pocket Elf, song, Sea Thief King, Empire, pearl Three Kingdoms, Obama and so have joined the exhibition area. This is the first time the mobile games as an independent exhibition area appeared.
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