In South Korea, StarCraft has long been more than just a simple game, and it can even be said to have risen to the height of national spirits, which is unique across the globe. Of course, StarCraft's madness in Korea may have been heard, but do you know what the madness is? Take a look at the following numbers (translation below): In the beginning of 2008, StarCraft has sold 9 million copies of the world, selling 4.5 million in South Korea alone. The StarCraft 2 Championship prize in the United States only 5000 U.S. dollars, in South Korea can get 500,000 dollars. There are only 180,000 players in the United States who still play StarCraft, and 4.9 million in Korea. StarCraft accounts for 70% of all electronic athletics in South Korea. When the 1998 StarCraft was released, the first professional e-sports league in Korea was born, and then the professional players quickly began to team up, and attracted the sponsorship of Samsung and other companies. 2000, the Korean Association of Electronic Sports Players (KeSPA) was born, each month will be released "StarCraft" top players ranking. Nicknamed Emperor or Boxer's Lin Yao (Lim Yo-hwan), Michael Jordan of StarCraft, who ranked first in 17 consecutive months, is expected to generate more than 1 million dollars for the game. The average wage for 2010 Korean StarCraft players was 60000 dollars, while South Koreans averaged 16291 dollars. The Korean StarCraft professional players ranged from 15 to 30 years old, averaging 20.4 years. Many professional players are studying at the Internet University, delving into game planning or other High-tech majors, and even delaying the enlistment of conscripts. Professional players train 8-10 hours a day. A professional player's heart rate can reach 160 times per minute, equivalent to a professional basketball player. At any time in 2005, South Korea has at least one, up to four television channels playing StarCraft game. StarCraft also maintains a Guinness World Record, with 120,000 people playing the largest number of spectators, of course they are Koreans. "StarCraft 2" sold 1 million in 24 hours, and Apple's ipad is only 120,000. In order to get a good seat, StarCraft fans will be lining up in front of the game hall and waiting All night. --obediently, the game player feels really good! (Edit/Xu Mingming)
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