South Korea's new management of online games: prevention of excessive addiction to the game

Source: Internet
Author: User
Keywords Game operators game time prevention and elimination
This newspaper in South Korea reporter Rash nine morning South Korea culture and Sports Tourism Ministry recently released the "Prevention and elimination of online game addiction policy."  According to the policy, the Government will implement the game use time limit, strengthen the identity authentication system and other measures, and make relevant laws to standardize the game operators to prevent and eliminate people's excessive addiction to the game. The Ministry of Culture and Sport of South Korea said 12th that in order to promote the whole society to form a healthy game culture and promote the sustainable and healthy development of the game industry, the Ministry has formulated the policy of preventing and eliminating the addiction to online games, which accounts for more than 80% of the domestic gaming industry. The most notable is that the Korean government will implement the game use time limit measures, strengthen my identity certification system and children's game time management system. Game use time limits include the introduction of "fatigue system" and "late-night time closure" measures. "Fatigue system" mainly for those who play online games for too long time, once more than a certain time limit, the game's access speed will be slowed down. "Late-night time off" measures mean that after midnight online games will deny teenagers access. Time limits have been implemented in 4 games, and a further 15 games are planned for this year to cover all games with a share of 79% of the market. Strengthen my identity certification is to avoid the use of identity cards for teenagers and others access to the game, the system requires users to login games, the need for identity card holders to confirm.  Children's game time management system refers to the parents can through the game site to confirm the children to join the game and the use of time, game operators can be based on parental requirements for children's game time period to set. In addition, the policy also mentions that the Korean government will promote the schools to play cultural education, and the development of relevant game culture materials, so that young people have a healthy understanding of the game.  The ministry also said that in order to enable game operators to actively cooperate with the Government in implementing relevant measures and to report regularly to the Government on the implementation of relevant measures, the Department will promote the revision of the Law on online gaming. The Korean government is determined to manage the Internet addiction problem, and launched the "Prevention and elimination of online game addiction Policy", is based on the current Korean game industry development and social conditions. More than 75% of South Koreans are online, and the number of people addicted to online games is increasing every year. South Korea's administrative security 2009 statistics show that more than 2 million people in South Korea contracted "internet addiction", from the age level, 14.3% of the youth Internet users infected with "internet addiction", and adult internet users also have 6.3%. What is more worrying is that the number of pupils infected with "internet addiction" is increasing, as 38% of primary school students begin to contact the Internet before entering school. The growing number of people infected with "internet addiction" has also brought a lot of social problems. For example, many primary and secondary school students infected with "internet addiction" began to play truant, secretly to the Internet cafes, or their own hiding in the home online games, and some teenagers even because parents limit the internet and run away from home. Some adults with "internet addiction" do not concentrate on their work or even go to work. In March of this year, a young couple who had been addicted to online games and neglected to take care of their children, causing their own children to starve to death, shook South Korea's entire society.  The Korean Government's policy is also determined to prevent and eliminate the negative effects of the online gaming industry on the whole society, in order to promote the healthy development of the game industry. (Xinhua Seoul April 18)
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