The first experience of mobile game design

Source: Internet
Author: User
Keywords We very picture lovely a

Hi ~ Everyone good, long time did not do share, from graduation to now has been in Tencent responsible for mobile phone-side leisure games, land continued to do 3 game items. Feeling a lot, here is very fortunate to share with you about my mobile phone kind of casual games of some of the journey and experience, here, we laughed at the fish.

In fact, many of the previous contacts are web pages of art design, now touch the phone on the design is still a lot of different, not to mention the mobile phone game art design, more challenging! I participate in the production of the three Tencent mobile phone game is the iphone platform QQ repeatedly look at the art design, Android platform QQ on the touch of the game art design, mobile phone 3D Sun Pasture Game UI Design! After finishing feeling a few games of similarity and interoperability can be a lot of reference, and deeply aware of the spirit of teamwork, is quite necessary. By the way thanks to have been very strict with me to do the design of the glass dregs classmate and tomato fruit, painting super powerful mojo adults, and our super Invincible lovely Beibei students to give me the design help, as well as Master Andraw Point, here summed up some experience! I hope we can help.

1. Emphasize the story of the game. Usually refers to each game has its background, and storyline, there are game background, location, time, etc., such as mobile phone casual games have, so large RPG, act game is a rich storyline, set up checkpoints to complete the task.

2. The positioning of the role of the game is also very important. such as mobile games Angry Birds, cut the Rope,puppetshow puppet show and other popular handheld games. The reason why their game arts face lets the player feel so beautiful, is because it grasps the player role to play the psychology, completely lets you integrate into the game that atmosphere to go, lets you have the intense desire unceasingly to conquer to break through it, this is the good game temptation place.

3. As a game art in the design of the interface at the same time, to simple and clear quick tell the player the content of the game, what to play, how to operate. Some no story of the puzzle game, SPG Athletics and some chess games, the more attention to the convenience of the operation of the interface and visual performance clearly, the current Tencent released a good number of mobile games are this, QQ repeatedly look, QQ chess and so on.

4. In addition, the name of the game and handheld device desktop logo design is also a very important link, this is not inferior to the game icon, UI interface design, has attracted the attention of the players and tell the role of the game content, and ultimately to see the quality of the game.

5. The use of color and interactive animation also requires a high degree of interest, so as a leisure-type game of art designers need to consider and control a lot of places.

This is my recent play a large-scale leisure and decryption game, the picture texture and story is very strong, the game level set the relevance is very close. Props show the form is also very good, the American fantasy company has been my learning to worship the object.

Whether it is a color or a picture of the delicate degree is quite high, in the screen visual performance of the fierce exquisite foundation, a few function list are interspersed with very clever, is also our learning. With the desktop functional products we do before the vision of a great gap;

This is done before the QQ alumni interface, now renamed as a friend community, it is clear that the desktop SNS website and mobile game Interface differences. Whether the layout of color or function has a great difference.

To participate in the design of the game class, the first difference between the Web side and the client's desktop products is the biggest is the game needs to design the screen more active and render the whole game scene to take you into a different atmosphere. Consider the interaction point and visual coordination also have a greater drive, and need a throughout the storyline to link all the elements of the game, so that players feel that is reasonable, unexpected. The form of UI and visual presentation can also be rich and colorful, operability is very strong! The use of color and interactive animation also requires a high degree of interest, so as a leisure-type game of art designers need to consider a lot of entry points.

Below I take part in the design of several mobile phone casual games For example, to explain the entire design of the driver and their overall picture design ideas.

This is QQ repeatedly look at several main design interface, the theme of the story is in the hot Hawaiian Beach penguins take a bucket to the seaside fishing, the elimination of the main interface element is also around the entire Hawaiian beach, a wide range of tropical sea water Aquarium, lively and lovely aquarium animal expression with the player into a happy holiday leisure atmosphere. Winning and losing picture rewards the visual effects of the player's powerful impact. During the game of the speed of the stimulation of the soundtrack and props obstacles, both increase the difficulty of the game and let the players feel more challenging.

Then is the Andirod platform on the QQ to touch the game, but also a class of casual puzzle game, and the previous participation of QQ repeatedly see a lot of function points of similarity, but because the theme of the difference is relatively large, we take the visual manifestation of the form also has great. Since the game has not been released, a lot of internal design can not be posted, but a lot of exciting links look forward to your experience, follow-up send out please look! ~

There is also one of Tencent's first mobile phone class game, but also a bottleneck in the opening of technology, Tencent tried to research and development 3D mobile phone leisure games.

Now the pasture game is very popular. We also self-help developed a leisure 3D pasture game, in order to and the market to open the pasture game, Tencent this special use of 3D visual interface effect to render the whole farm manor game scene. The game is a description of the more interesting European medieval pasture, feeding and acquiring a variety of cute small animals in the main casual games, which interspersed with some of the small games and trading transactions are players get the fun of the game. Our game art is guided by a lovely and fresh European style ranch, leading players into a vintage medieval farm atmosphere.

This is the animal image of the pasture, lively and interesting expression and dynamic, restore the background of that era Manor animal embryonic form. Products and childhood lovely childish, let you linger back and forth, there is no feeling of sprouting. Lovely commodity and animal infancy! The display form of goods and the carrier of animals are carefully carved by our designers, repeatedly considered, facilitate the future upgrade replenishment elements.

Here are a few of the main pages we've designed, splash screen, store and play game interface:

will be on February 20, 2011 on line, welcome to the time to experience this Andirod platform 3D Sun Pasture game Yo!

Talk about so many of our game projects, is really a lot of sentiment, I guess we look at the comparison scattered, then I finally summed up a few of my own small experience to facilitate the future contact with the game project can be more quickly integrated into it.

1. When the game product Planning task, for our game art designers, the first need from the visual analysis of the competition, experience all kinds of games, regardless of interactive mode or art vision needs analysis and personal experience. This allows us to design the game at least higher than the existing similar products in the market, and has a certain breakthrough and innovation.

2. According to the requirements of the document planning, design a visual manuscript. Here needs the main United States in the game style set up to dominate control, try a variety of styles of proposals to maintain the image of the refinement and convey to the player information accuracy.

3. After the main style design manuscript comes out, need to make certain resource specification and page unify. The size of the hardware needs to be different from the actual specifications (this is very important, I have many times in the project to meet the problem of this hardware size changes), so we need to timely communication with the game product manager is a very important issue.

4. This side I contact the development of map resources this piece of feeling more deep, is when we finished the first version of the arts need to enable the development of the results to detect the time, we need to consider cutting the map of resources as little as possible, saving resources of storage, you can save the entire game backstage packet, but also facilitate the operation of the entire game smooth, Will not slow down because of the speed of the player's passing. The collation of these resources and the re-use of repetitive resources can ease our future grooming of archival work.

5. Finally, part of the game animation effect needs to be set by the art designer, so you need to the animation editor. This thing is a different hardware platform has its own specific application of the animation editor. The whole process needs to be more patient and careful with the development of communication to implement the animation steps, so that the art design of the picture can be perfect to move up on this tool.

Well, here's a lot of experience and sharing, and finally for everyone to recommend a few recent personal play relatively good, game scenes and role UI painting a relatively good game app for everyone to play. Hope to bring a lot of inspiration to designers.

Qwazz This is a Facebook-like social application that is designed to communicate with friends who like to challenge your friends, play casual games, and compare your skills. I think the interface is relaxed and lively, the logo villain is very dynamic and interesting game, is a social type app to do a relatively successful application, will not want most social type app as monochrome and lack of interactive fun.

Play the kind of game are like medals honor, Yiyi show very eye-catching and exquisite, the overall tone is very relaxed and lively atmosphere.

This is a relaxed jumping class games, ready to explode to start the journey, collect coins, crazy grab energy to gather hide and avoid monsters to improve their own space and the advantages of the universe! Let the people of the cartoon graphics and beautiful multi-level background, collecting coins can win the huge combination of star explosion effect, thus winning the pleasure. The witty soundtrack and the constant emergence of monster blocks increase the difficulty of the game.

This is a relaxed jumping class games, ready to explode to start the journey, collect coins, crazy grab energy to gather hide and avoid monsters to improve their own space and the advantages of the universe! Let the people of the cartoon graphics and beautiful multi-level background, collecting coins can win the huge combination of star explosion effect, thus winning the pleasure. The witty soundtrack and the constant emergence of monster blocks increase the difficulty of the game.

The protagonist of the game is this cute little monster, game art to draw the lovely vivid animal expression given its rich vitality, the use of gravity sensors to control the iphone so that the small monster can jump higher and farther to win more coins, screen color gorgeous, exquisite lovely painting wind bo a lot of the hearts of the players.

This app has to mention that this is a music making software that I think is the most high in the interface. It is a special time to simulate the effect of a music box and take you into a beautiful melody in HD life. You can edit music and share it with the people you love the most, as if you have your own small personal concert scene.

The protagonist of the game is this cute little monster, game art to draw the lovely vivid animal expression given its rich vitality, the use of gravity sensors to control the iphone so that the small monster can jump higher and farther to win more coins, screen color gorgeous, exquisite lovely painting wind bo a lot of the hearts of the players.

This app has to mention that this is a music making software that I think is the most high in the interface. It is a special time to simulate the effect of a music box and take you into a beautiful melody in HD life. You can edit music and share it with the people you love the most, as if you have your own small personal concert scene.

Interface European Retro, exquisite lace decoration, tonal unified echo, the interface of the materialization of the processing, so that you at a glance of its functionality and operability.

The game is by far the best MMORPG game in the history of the iphone version. In the game you will be a universal management strategy in a game kingdom – to improve resource production, extensive wilderness adventures, harvesting legendary treasures, equipping with advanced capabilities, your forces, and competing with other players – to become the ultimate target of the strongest kingdom in the ancient world. Not only do you fight for fame, power, wealth and glory, but you can also trade agreements, alliance actions, messaging systems, chat systems, and more.

The texture of the picture and the overall text color is very elegant, I believe that the game art designers also spent considerable effort to develop and produce. The details of the screen and the rendering of props are highly reflected in their strength. It is worth learning and drawing lessons from.

Finally, I would like to introduce a special favorite color of the production of small games, it is walking the Japanese-style card, bring you a relaxed and cheerful atmosphere of the game, remind you of the picture full of beautiful dessert desire.

I would like to recommend these games you can enjoy, but also hope that you give me more valuable advice!! A lot of experience we design mobile phone games yo!

This article originates from Tencent CDC Blog, please indicate the source when reprint

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