The fourth chapter of Diablo 3 is still short?

Source: Internet
Author: User
Keywords Still fourth chapter very short
Tags audience blizzard development development team game high the game

On the October 12, a player asked about the length of the chapter "Diablo 3", and whether the fourth act is very short relative to other chapters, as in the case of Diablo 2.  Bashiok replied: Pretty much. Once again, the chapters of Diablo 2 can come to the conclusion that "there is little time left for their [former development team]". But this is done deliberately to increase the intensity of the game.  This is like the music of the film, if done just right, then can be the mood of the audience with the story, but instead of paying too much attention to the quality of the music itself and the film out of touch, then play the role will not have the effect of the finishing touch.  For the time being, the Diablo 3 game is longer than Diablo 2, which is the same in any chapter. "Diablo 3" Screenshot of "Diablo 3" screenshot flux: The more interesting tone: "Let's review" "they have little time left", the tone is not the same as the previous blizzard north, but more like Blizzard Irvine.  And there's something wrong with that, unlike the way I talked to Dave Brevik of Blizzard North in 2000 and 2001 on E3. I think of the previous set in Diablo 2, where the fourth Act was the Final Act, where there would not even be a town or a transmission point. From the third act of the transmission door into the war to turn several layers of Hell to Diablo's lair and the battle. In the finished product, towns and NPCs are added to the development process in order to provide a variety of services to players, as well as to increase the number of areas.  Not as they say now, but because of the problem of time. I remember clearly the situation of the Blizzard Fortress (Pandemonium Fortress) when we visited Dave's office in 1999. He thought the design was twisted: You couldn't use the teleport or go back to the third act before you killed Diablo in that tiny town. I can't think why he can't kill Diablo, perhaps because there are some bugs.  Today I'm going to get in touch with some of the former development teams I know and let them comment on what's going on. I even think that the Diablo 3 team is just following the footsteps of the 2 generation team. Why not make 3 very large chapters or 6 small chapters? Apart from the Tristram of the first Act and the second act of desert, how many more will be used again? Do you think the 3 generation is an enhanced version of some aspects of the 2 generation? Or are you satisfied that they only make small changes, and that the big frame is almost indistinguishable from the 2 generation? (Digging the shell net)

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