&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and technology News" October 10, the Torch Light 2 latest patches released recently. The patch mainly carried out a number of balanced repair, and fixed some of the map corner caused the player role card error, while optimizing the game in the particles and rendering effect, so that the game more lifelike gorgeous picture. Add the confirmation option when you do not save the game and avoid losing the player's game progress. The update will automatically load when the player starts the game on the steam platform.
Here are the details of this update:
Functional function
* Shared box creates a backup file
* Fix Repurchase Bar bug
* The merchant's goods cannot be dragged to the repo bar
* Gambling items no longer show the small red Fork
* Now direct switch map display/concealment
* No more drilling for pet equipment
* Fix the game crash that may occur when confusing the enemy
* Reduce the number of people connected to logging, and you can use the Neverlog parameter to cancel the logging function.
* Fixes a bug that creates a role that is not the normal difficulty directly involved in the connection
* Add a confirmation box that exits without saving
* Repair some rare hardware-related crashes
* Particle effect optimization
* Render Optimization
GAMEPLAY gameplay
* Repair in line, other not kill monsters of different levels of players did not get the correct experience to get the bug cut
* the "Reduce Armor" attribute is now in use-the reduced armor value is weakened to match the new properties to compensate for this weakening-but don't worry, they will be better than before!
* Walking speed is zero the strange can't jump again
* Fix some reputation level show bugs
* The demon-possessed in the field now has a better enchant ability, and they have a 20% chance to create a "strong enchant", which allows the enchant to gain 50% enhancement. This enchant will be prompted in the game in the form of sound and text.
*swamp flier Scream debuff icon and name modification
* Add blood to the crab version
* Fix the bugs that are generated by certain events in the connection and fall to each player
* Fix spelling Mistakes
* The opening text of Act fourth should now be displayed correctly.
* You can send a pet to the back of the second act boss's room
* Repair situations where releasing the mouse button in some cases becomes a quick attack
* Now dot damage will be enhanced by adding% of your damage output
* The experience value and reputation value obtained from the equipment will not exceed +-100% now
* HP Equipment calculated by the player ultimately HP can now be displayed at other players
* You can now save the game from the Options menu at any time
* When the game is saved, text prompts appear at the bottom right corner
* The items on the console now have their own markings.
* Maximum damage reduction limit to 75%
* Now add a property point to a multiplayer game to be properly synchronized to other players
* When you upgrade, your HP can now be correctly recalculated at other players
* Skill switch can now be bound to the mouse button
* When the items are full and nowhere to be accepted, the converted items will not disappear
SKILLS Skills
* Berserker fighters can still be attacked when savage rush.
* The summoned rramble walls and ice but will now explode outside the screen, or when the invoker leaves the area.
* Battle Standard skills buff does not accumulate
* Fixed the error effect of Fire Bash at level 9-15 (i.e. the more charge the weaker)
* Howl Duration Extended
* The Wolf Shade's life-sucking ability of the Mad Warrior is weakened, from the original 5%+5% each level to the present 5%+2% each level; The first level cannot steal the life the mistake to be amended
* Vortex Hex won't try to stop the pots and pans now
* Fixed a bug where seismic slam could not correctly output electrical damage at a level two
* Significantly nerf the glaive Throw, the maximum output-25%, the increase in the number of points to reduce the bonus per 5 levels (less bounce, respectively from the original 3,5 and 7 times to 2, 3 and 4)
* Element blending can now be enhanced with role upgrades correctly
* The last level of elemental Boon should now be able to accelerate the casting speed correctly
* Add more to the shadowbind and now increase the duration correctly
*blast Cannon (physical and fire) no longer superimposed
* Repair the skills of the male role of the Shield action animation, so that when the skills are queued will not be skipped (leading to lower skill attack speed?) )
* Rover's long range mastery now correctly enhances the wand's range and damage.
*prismatic Bolt's cumulative charge capacity is halved.
* Spider bomb will show debuff icon
* The call time of the Spider Bomb is repaired (it will not explode when it exceeds the summoning time)
* The shadowling of the wand to kill the enemy. Now the survival time is 20 seconds instead of 3 seconds.
* Not going to attack the pots and pans
*tremor can use charge correctly at level 6 o'clock
* Now the damage effect of immobilization Copte does not flush out other damage
* Rage retaliation for each target can only be triggered once per second and no longer lasts/sucks blood
*rapid fire and venomous hail now use the weapons output as the basis for computing
Scripting script
* Fixed a number of problems with Grom ' s arena
* Some bosses ' rooms are redesigned to make it harder for players to kill bosses in some wretched way
* Minor fixes for some grades and layouts
* Repair can be constantly brush gel phasebeast challenge, no longer with this brush experience value
* Fix some Phasebeast challenge Monster generator, these monsters no longer give players incorrect experience value
* Fix the situation where players are stuck in some places
NETWORKING Connection
* Fixed some of the queued information will be sent back to each other, resulting in traffic surges and disconnection of a situation
* "Friends only" rooms can now be properly synchronized in the hall
* Server-side Repair
* When entering the room, it is sometimes wrong to show "Connection failed" message, it should be repaired now
* Now the game room to screen a more option to be able to "close to my level" to filter
Graphical image
* Equipment Appearance Modification
Boring boring stuff.
* Improve player trading mechanisms that enable users of different language versions to trade items for detection and conversion to the appropriate language.