Why the mainland was "special treatment" to see star 2 "characteristic operation"

Source: Internet
Author: User
Keywords Mainland
Not long ago, Blizzard's new tour "StarCraft 2" media conference held in Beijing, game production director Chrissigaty attended the event.  Through the chrissigaty of some of the answers and the views of the industry, the "Star 2" China "characteristic operation" of the reasons for the gradual appearance in front of us. Why the mainland cannot be synchronized online May 2010, the U.S. Blizzard Entertainment finally confirmed the game's official listing date is July 27, 2010.   The synchronized countries include the United States, Canada, Europe, South Korea, Australia, New Zealand, Russia, Mexico, Singapore, Indonesia, Malaysia, Thailand, the Philippines, Taiwan, Hong Kong and Macau, "StarCraft 2" landed on the Chinese mainland date is still uncertain. The news of the global simultaneous release of StarCraft 2 has excited star fans all over the world, and only Chinese players still need to wait. Chrissigaty is also slightly helpless to talk about the matter, he said, "We had planned to launch StarCraft 2 in all regions of the world, but due to the different circumstances and the regulatory standards of the relevant departments, the distribution in China has some lag." "At present, in many countries, game-induced vicious events continue to occur, many countries have strengthened the regulation of online games." But our country to the foreign swims the supervision to be very important.  Affected by this, the majority of foreign online games approval time compared to other countries slightly longer, in order to meet the needs of players in various countries, some companies eventually chose to postpone the game in the Chinese market first. Why the charging mode is so single March 29, 2011, "StarCraft 2" on the Chinese mainland online, while cheering, a "star 2 without Cdkey without a lifetime package" news again hit the Chinese player's enthusiasm.  Even the player questioned whether "a single point card operation model exists against Chinese players". Players complain that StarCraft 2 is not in a recent press conference, media reporters have pushed the issue to the Chrissigaty, saying "We have had a lengthy discussion on the issue of fees and charges, and the relevant personnel have previously investigated the specific situation of StarCraft 2 in China, I can say is, 20 card fee is only temporary, if there is a more reasonable charging mode, we will certainly bring to the player. "There are also insiders said that the domestic players in the RTS game pricing mode of thinking, that sales life version is the most orthodox RTS operating mode." But because of the domestic stand-alone game piracy and other illegal activities of the erosion has already lost its early glory. In the face of precedent, any single game into the Chinese market will inevitably have some scruples, although many manufacturers continue to introduce piracy system, but without exception is easy to crack.  Online game-length billing mode has become the best way to resist piracy. In addition, StarCraft 2 is entering China to halt the possibility of existing RTS playersSex is very small, occupy the RPG market is Blizzard's real goal.  But for the RPG network to play, the continuous small pay is their most accustomed to the charging model, the direct introduction of the value of hundreds of yuan lifetime package is very easy to the domestic online games to deter players. At the same time, the Chinese player's age is relatively low, although in recent years a slight divergence trend, but the real players still stay in the student level. This part of the player average ability to pay compared to foreign players there is a certain gap.  It is also wise to abandon or suspend the lifetime version and the luxury version of the sale to control costs, in view of the player's ability to pay. Some people in the industry talked about the other important factor is that players spend a lot of money to buy the game lifetime package is expected to be able to value things, virtually additional to improve the player's requirements for the game, once the player to the game slightly dissatisfied, change will be in the pay and return of the psychological contrast under the grumble, negative views of the rapid spread will be largely limited  StarCraft 2 in China's promotion progress. Why we are only spectators to the global network for RTS players, the war net is like the air of life is generally indispensable. With players around the world to fight, testing their strength is the greatest pursuit of every player.  However, according to Chrissigaty, Blizzard's Battle Network is now divided by region, including European, American, Korean, Taiwan, National service and so on, now several servers have a smooth connectivity, but China's bandwidth to the blizzard of huge challenges, into China and output from China is very narrow bandwidth. Players look forward to the opening of the Global War Network for RTS high intensity confrontation, fluent operation is the most basic requirement. Previously there have been a lot of players far from the United States, but most players because of the speed limit, and the helpless choice to continue to wait.  Today, the National Service has been on the line, but told that these players will not be able to play with other countries in the region of the players, in the disappointment more will be helpless.  According to Cnnic's report, China's Internet average speed is only 100.9kb/s, far below the global average speed 230.4kb/s, even if the country's fastest speed of Henan, but also 131.2kb/s, from the global average speed difference is very far. Fortunately, however, with the advancement of the three-net integration process in China, it has become one of the important goals for network operators to improve the bandwidth and reduce the network usage charges. It is understood that for telecommunications operators, 2011 years ago, based on ADSL FTTB transformation has been a large number of, after the transformation of the access network can provide about 20M of bandwidth, the basic can meet the three-network integration of the early bandwidth needs.  Into the 2011, the operator started a new round of broadband speed, the target bandwidth directed to 20m-100m. Industry insiders said, because China's network operation started late, and later by a lack of competition, such as a series of benefits factors, leading to the current speed of Chinese internet users at a lower level. However, in recent years our country's bandwidth gap with some other countries is shrinking, and in the future this gap will be reduced faster。 For Chinese players, StarCraft 2 "Characteristics of the operation" is due to a number of objective factors in the joint action, any game when it chooses to enter a market will go all out to do in this market, meaningless differentiation treats the player is tantamount to the company's capital into the sea. A person in the industry who declined to be named said that Chinese players may be more patient, more tolerant, more understanding, give the game and give themselves more opportunities. (Digging the shell net)
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