Global Online

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Global online retail Enterprise Orchid Pavilion has recently released the global fashion open platform strategy

Absrtact: The global online retail Enterprise Orchid Pavilion has recently released the global fashion open platform strategy. Guo, chairman and chief executive of Orchid Pavilion, revealed that it will be open to global localization systems, distribution systems, customer service systems and data systems. At this stage, businessmen settled into open global online retail Enterprises Orchid Pavilion has recently released the global fashion open platform strategy. Guo, chairman and chief executive of Orchid Pavilion, revealed that it will be open to global localization systems, distribution systems, customer service systems and data systems.   At this stage, the open platform will be exempted from annual fee, Orchid Pavilion is divided into 15%. ...

"Meridian 59", the world's first online game, announces free operation

Although the near-death studio is closed, its first global online game, Meridian 59, is still in operation.  Recently, the near-death studio again announced that "Meridian 59" from today's start completely free operation, do not do any profitable behavior.  "Meridian 59" earlier than online games, the originator of "Network Genesis UO" a work, in 95, "meridian 59" beta version of the official launch, the 96 officially listed, but "Meridian 59" influence far less than UO, only played a tragic pioneer role. In addition, it is worth mentioning that the meridian ...

"StarCraft 2" has a bleak future. Less than 100,000 of global online

"StarCraft 2" was the heavy RTS game that Blizzard launched in 2010, by many players as the RTS God, but in the "God" aura, "StarCraft 2," The number of online is not so God, because Blizzard uses the Battle Network system, all players must connect the network to play,  And Blizzard also directly announced the number of battle online game, we can directly estimate the number of online. The network shows that only about 13,500 games are in combat, and most of them are 1v1, which can be estimated at this time the global StarCraft 2 game number should be less than 10 ...

Foreign players in the August wow online slump StarCraft 2 soared

Multi-Play Network Raptr survey shows WOW August foreign players online time trough, and StarCraft 2 progress is obvious!  As the authoritative game online time-long statistics website Raptr released the latest August game-time statistics, "World of Warcraft" as the largest number of users of the global online games in the August game in the long statistics performance is not ideal, significantly lower than the "Call of Duty: Modern Warfare 2", and Blizzard's own "StarCraft 2" is the progress is obvious. According to Raptr's statistics, August "World of Warcraft" players online time only 570,000 hours, and "Call of Duty: ..."

Blogs and social networking sites are increasingly replacing fashion critics

According to foreign media reports, a recent study reported that blogs and social networking sites have gradually replaced fashion critics as the dominant force in establishing a fashion vane, and that the global online luxury sales will continue to grow by 20% annually, driven by the Internet. Altagamma, the Italian luxury industry organization, recently unveiled the research report, "the digital luxury experience." Luxury and fashion industries lag behind other industries in embracing the Internet, but they are catching up, the report said. With a new generation of consumers turning to the internet and the mobile era, such as burberry,t ...

Report Oh show 50% online merchants overseas orders

Absrtact: July 22--The Global Electricity Market report released by PayVision, an international payment solution provider, points out that around 37% of global online buyers are concentrated in North America and North America has become the most popular cross-border electricity market. The report showed July 22 in the United States and Canada, the international Payment programme provider PayVision released a global electricity market report that about 37% of the world's Cross-border online buyers concentrated in North America, North America has become the most popular cross-border electricity market. The report shows that the total online sales in the United States and Canada have reached ...

Where to? NET Q4 wireless revenue for the first time to achieve total revenue 50% leading global peers

Beijing time March 17 Morning news, China's leading online and wireless tourism platform where to go the network (NASDAQ:QUNR) today released the fourth quarter of 2014 as at December 31, 2014 and the full year of unaudited financial reports. Data show where to go net 2014 the fourth quarter of the total revenue of 519.8 million yuan, an increase of 107.1%. 2014 total revenue for the year 1.7568 billion yuan, an increase of 106.5%. and specific to wireless, air tickets, hotel business, to where the net with its consistent high growth rate again surprised cast ...

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