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C Society new round of oil to start "Street Fighter 4" and push the role clothing bag

(Compiler/Sky White) yesterday for "Street Fighter 4" in the Long, Ken, Dan, just boxing and Hao Ghost is undoubtedly a good day, in the latest in the Dragon bag they will have new costumes. But for the vast majority of players, the news can be said to be mixed.  Because of this generation of host games, especially the XBOX360 game, the so-called expansion of the Department has become a veritable "oil press." Players with PS3 can pay 3.99 of dollars to buy this package, while Xbox360 players will be anxiously waiting until tomorrow to use 320 Microsoft points to exchange for this dress ...

Blizzard doesn't pay seven years for StarCraft 2 burn 100 million dollars

Although PC games have been pieces by host games and online games, the persistent blizzard has not been stingy with the development of StarCraft 2, which is said to have cost more than $100 million trillion in development. The figure was disclosed by the Wall Street Journal in an interview with Blizzard CEO Bobby Kotick, but did not confirm whether he had revealed it himself.  In any case, StarCraft 2 is a sure way to burn money, and the cost of such a huge fee is bound to include the battle.net of war net services. Kotick said in an interview ...

Altitude 5660 meters Himalayas man demo "Island Fright 4"!

Introduction: Ubisoft yesterday announced that a man named Cruz in the elevation of 5660 meters on the Himalaya mountain to play "Island of Fright 4", thus breaking the Guinness Book of World Records, became "at the highest altitude playing host game" people. The "Island of Fright 4" has not yet been sold to set a world record, but the record is not about the game itself, but the environment when playing games. Yu Bi announced yesterday, a man named Cruz in the elevation of 5660 meters Himalaya Mountain on the trial of "Island of Fright 4", thus breaking the Guinness Book of World Records, became "at the altitude ...

"GTA5" response to the violence door: Your heart is dirty blame me?

The new "first-person" model of the Grand Theft Auto (GTA5) does bring a lot of surprises to players, in addition to all aspects of optimization, the second generation version of the "GTA5" is indeed a well-deserved God, but there are always two sides to the matter, it is this first person mode so that "GTA5" into a "violent door" controversy. "GTA5" response to the violence door: Your heart is dirty blame me? Even in the open places like Europe and America, some players in the "GTA5" behavior also appears to be too violent, which caused some people's dissatisfaction, the official apparently received such feedback, TAKE-TW ...

EA buys "Angry Birds" publishers for $20 million

(compiled/applies) according to foreign media reports, EA will take less than 20 million dollars in cash to buy the launch of "Angry Birds," the great success of the British independent game distributor Chillingo.  The report said the news was leaked by a well-informed person close to the deal, and EA spokeswoman Holly Rockwood later confirmed the news, but declined to disclose the exact amount of the purchase. Chillingo is an independent game distributor in Manchester, UK, and is currently popular with two iOS games, Angry Birds and outsmart candies ...

Research shows 75% of gamers are happy to buy virtual goods

Multi-Play Video (compiled/wendy) according to a new study by the payment service provider Playspan and Research Institute Vgmarket, 75% of gamers are happy to buy virtual goods.  Although the number of people buying virtual goods is the majority of men, in per capita consumption, women are twice times more than men. The report surveyed 2,200 gamers, 64% of whom had paid to buy virtual goods, while 9% admitted that virtual consumption had become a daily fixed expense. Most interested in virtual consumption of gamers are mostly online gamers, and the most popular virtual items are swimming ...

70% gamers are twice times more likely to consume virtual goods than men

Multi-Play Video (compiled/wendy) according to a new study by the payment service provider Playspan and Research Institute Vgmarket, 75% of gamers are happy to buy virtual goods.  Although the number of people buying virtual goods is the majority of men, in per capita consumption, women are twice times more than men. The report surveyed 2,200 gamers, 64% of whom had paid to buy virtual goods, while 9% admitted that virtual consumption had become a daily fixed expense. Most interested in virtual consumption of gamers are mostly online gamers, and the most popular virtual items are swimming ...

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