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The pioneer of cloud games, the opportunity to subvert the gaming industry still exists

The pioneer of cloud games, the subversion of gaming industry opportunities remain as one of the most anticipated applications of cloud computing, cloud gaming was once considered a disruptive change in the gaming arena. However, the birth of three years, the cloud game is far from Universal, leading OnLive also fell on the road.     So, does cloud game have any chance? In 2009, OnLive just launched the experience of cloud gaming services, although some questioned, but many people think it is a revolutionary innovative products. OnLive's idea is that ...

The advent of the cloud gaming era

In a 10-storey office in the east of Beijing's eastern third ring, a few 100 square meters of offices, a few more than 20-year-old boys sit in front of their computers, playing the famous game of World of Warcraft. It's not a matter of working hours, it's their job to debug the stability and latency of their newly developed cloud gaming platforms on a few configured computers. Dundee, the founder and CEO of the new company, Beijing Yun Lian Technology Co., Ltd., a few years ago, led the team to develop a ...

Cloud game Pioneer OnLive: the opportunity to subvert the gaming industry still exists

As one of the most anticipated applications of cloud computing, cloud gaming was once considered a disruptive change in the gaming arena. However, the birth of three years, the cloud game is far from Universal, leading OnLive also fell on the road.  So, does cloud game have any chance? Sinorama reporter Feng Haixu 2009, OnLive just launched the experience of cloud gaming services, although some questioned, but many people think it is a revolutionary innovative products. OnLive's philosophy is that, through the concept of cloud computing and technology, in the cloud game operation mode, all games are ...

Cloud computing will dominate server market channels or big shuffle

Although 2011 years have not ended, according to the supplier in the past two quarters of sales performance and the short-term market conditions of the forecast situation, the entire server industry, the whole year two largest market growth point, respectively, from the Internet and the government's cloud computing procurement projects. Ability to integrate resources, that is, cloud computing implementation capabilities of the partner resource contention, will be the future server industry chain of the most important competition point, although 2011 years is still not over, but according to the supplier in the past two quarters of sales performance and short-term market conditions of the pre-award situation ...

China's online gaming industry: A farewell to savage growth and a new breakthrough path

After several years of high profits crazy, online games gradually attributed to calm.  The reason is that both the regulatory environment is becoming more stringent, but also the increase in competition caused by the revenue pressure, and consumers are becoming more and more picky. Where is the new breakout path? The signs are that only 66 people can develop a game in two months, and that the era of great success has gone.  If you want to continue to make money, you really need to be a bit of a brain. Case one this is grand again ahead of the attempt, although now look at the next game ten years in the first five or six years, Game2.0 difficult to become ...

360 plan to build a mobile gaming open platform this year

Absrtact: 360 has China's largest app Store 360 mobile phone assistants, and plans to build a mobile gaming open platform this year; Since the listing 360 has invested more than 100 companies, most of which are mobile internet; 2013 360 Plan: The first thing 360 has China's largest app store, "360 Mobile assistants," and plans to build a mobile gaming open platform this year; Since the listing 360 has invested more than 100 companies, most of which are mobile internet; 2013 360 Plan: the first one ...

Dombinson: The real rival of Chinese social gaming companies is the international giants

The Gospel of "stealing food" developers: a minimum cost access to the international social gaming market and development platform Wen Zhu Xudong Dombinson, the first business class in his life, took place at the Paris airport in 2004. He was also the University of Aeronautics and Astronautics computer science undergraduate students, and two other students on behalf of the school to participate in France Simagine 2004 Global GSM & Java Card Design competition and won the gold medal. Despite receiving 25,000 euros in bonuses, he was not willing to buy a bottle of 1 euros of mineral water at the airport ...

Cloud computing will dominate server market channels or big shuffle

Resource contention for partners with resource integration capabilities, or cloud computing implementation capabilities, it will be the most important competition point in the future server industry chain Although 2011 years is still not over, but according to the supplier in the past two and a quarter of sales performance and the short-term market situation in terms of the situation, the entire server industry, The year's two largest market growth points, respectively, from the Internet and the government's cloud computing procurement project. "In the third party report, the 2011 domestic server market showed a growth situation of nearly 30%, in the past, ...

Gaming giant EA Future: A dilemma for conservative companies

John Ricitillo, chief executive of EA, the gaming giant, Johnriccitiello a few days ago that it would leave at the end of the month, causing an uproar in the industry. Mitch Lasky, a leading venture capitalist, Mitch Laski on his blog to look ahead to the future of EA. The following is a summary of the full text: the current extensive discussion around EA tends to focus on the digital distribution of EA Games, the mobile game of EA, and the development of EA in free value-added mode (F2p,free-to-play). The ...

The survival revelation of domestic server

How large is the amount of data produced by Hou Yin on earth every day? Figuratively speaking, every 18 months can be comparable to the distance between Earth and Pluto data accumulation.  Data has also become the core content of enterprise competitiveness. As the "factory" of data centralized processing-server, its competition degree is not inferior to the Internet. China's server industry started late, technology is relatively backward, in the 90 's, this field is almost completely monopolized by foreign manufacturers.  Especially in the high-end market which carries the key business, the international brand once has the dominant advantage. From the beginning ...

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