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TSMC will produce ageia's new-generation game chips

Media reports that TSMC has indirectly invested in ageia, an American icdesign company, and has obtained OEM orders for the physical computing acceleration chip (PPU) designed by ageia for the game instrument, this allows TSMC to go deep into the game instrument hardware market after OEM for nvidia and ATI. Ageia recently published the world's first hardware-a

What is PhysX in the video card?

PhysX, a set of physical computing engines developed by Ageia, in short, is to make objects in the virtual world conform to the physical laws of the real world so that the game is more realistic. PhysX can be computed by the CPU, but the program itself can also be designed to invoke separate floating-point processors (such as GPU and PPU) to compute, and because of this, it can easily perform physical simulations of large computational quantities like

Ogre and physx SDK integration notes

Anyway, writing 3D real-time programs from the ground up, although high, but huge trouble, ogre and physx have been quite mature in the past two years, rapid development is no better. but it is a little complicated to integrate. Record it here for future reference. Ogre SDK vc8 version (I once tried to hard convert the SDK of vc7 into a project of vc8, and the result can be compiled in the past, but the execution crashes the machine, Khan) Physx SDK v2.4.1 is now working on hardware... Test and

Common Physics Engines

, Max Payne 2, Medal of Honor, F.e.a.r., Lord of the Rings:middle Earth Online. 2. Novodex---AGEIA PhysX The new king, the support function is as follows: · Massively Parallel Physics Architecture · High-speed GDDR3 Memory Interface · AGEIA Universal Continuous Collision Detection · AGEIA Physical Smart Particle technology ·

"Notebook" Physical accelerator card to say love you is not easy

In 2005, Ageia, an obscure American semiconductor design manufacturer, released the world's first physical accelerator processor (Physics Processing Unit, PPU), a chip that gave users a more realistic picture of 3D gaming. Make the real 3D world possible. However, the promotion process of physical accelerator cards has been relatively slow, and it has been hampered not only by giants such as ATI and Nvidia, but also by the high prices of users. Imagi

The physical accelerator card will be in a great way.

Due to the emergence of the Ageia physicx PPU Physical accelerator card, the NVIDIA-initiated GPU concept is broken, but due to insufficient support from vendors, it is not considered the future mainstream, with ATI RD600 and NVIDIA nforce 6801 chipset release (built in three pci-e slots), we were surprised to find that the two big display giants have been the future of dual-card interconnection technology into three cards joint work, one of the graph

Compile dtAgeiaPhysX in 64-bit Linux

/FindGNE. cmake file to assign values directly. It is suspected that it is a cache problem. OSG: Open Scene Graph is basically the C ++ package of OpenGL. However, it provides many advanced functions and is basically a complete 3D engine. DtAgeiaPhysX: it is an encapsulation of the nVidia PhysX physical engine (originally developed by Ageia, which has been acquired by nVidia) for Delta3D integration. OpenDIS: It does not use CMake. it is a little trou

NVIDIA cuda2.0 CPU physx

pay for intel if you don't use the X86 architecture. Haha ~ This is suspected ~ Maybe we saw that Intel had failed in the past. NVIDIA first chose embedded to try ...... Hope ...... Http://www.hkepc.com /? Id = 1210 FS = Rell NVIDIA integrated physx ProjectAMD wants physx skills !? NVIDIA promotional materials Asked whether physx can be applied to ATI products, Manju Hegde pointed out that this is a very easy task, for example, the original ageia

John Carmack on raytracing, sparse voxel octree, Larrabee, hybrid approach, multiple GPUs, physics C

Mark spoke. Source of the original article. Summary:1. It is unrealistic to expect ray tracing to replace Rasterization in the next era, Unless intel uses the processor performance heap (Larrabee, I don't expect it, not to mention the processor design, however, developers are not well trained ).2. Do not make sense of the effect, and make a "good-looking" effect is the right way for the game (blog arguments: halo3 vs bioshock or halo3 vs crysis ).3. There are still prospects for the mix of ra

Provide Vista full drive download _vista

Show Driver class ATI Days Series graphics card latest Catalyst driver Vista RC1 beta for WinVista RC1 x64 (released September 3, 2006)Http://drivers.mydrivers.com/drivers/dir155/d62145.shtml ATI Days Series graphics card latest Catalyst driver Vista RC1 beta for WinVista RC1 x86 (released September 3, 2006)Http://drivers.mydrivers.com/drivers/dir155/d62144.shtml NVIDIA Geforcefx/quadrofx/geforce6/geforce7 Series Graphics Forceware driver 96.33-language for Win Vista RC1 x64 (released Septe

Compile dtAgeiaPhysX in 64-bit Linux

know why I want to find/usr/local/lib64/libgne. a and forcibly change the CMakeModules/FindGNE. cmake file to assign values directly. It is suspected that it is a cache problem. OSG: Open Scene Graph is basically the C ++ package of OpenGL. However, it provides many advanced functions and is basically a complete 3D engine. DtAgeiaPhysX: it is an encapsulation of the nVidia PhysX physical engine (originally developed by Ageia, which has been acquired

Ogre + physx racing game development

Recently, I used ogre + nxogre (a physical engine combining ageia physx and ogre) to create a racing game. I couldn't find any Chinese information on the Internet, so I reprinted this article and hoped to help myself and others. ************ ** From:Http://blog.csdn.net/tonywjd/archive/2006/08/11/1052346.aspx The game mainly uses several engines, the physical engine (physicsx SDK 2.3.2, the new version of novedex), and the graphic rendering engi

Volume compute in SIMT hardware architecture

Description:Global/texLoad ------------> Register: Front neghborsGlobal/texLoad ------------> Register: MiddleGlobal/texLoad ------------> Register: Back neghborsGlobal/tex_ Loop _ [0: layers-1]SmemStore /RegistersCompute/Shared memSyncUpdate shared mem sliceSyncSwap order of sliceStore the result to global memory which computed in step Kernel code: _ Constant _ uint gridsizeu; Performance Comparison: On the 512x512x64 mesh (the maximum size of the display memory that can be allocated

Compile dtAgeiaPhysX in 64-bit Linux

complete 3D engine. DtAgeiaPhysX: an encapsulation of the nVidia PhysX physical engine, developed by Ageia, which has been acquired by nVidia) for Delta3D integration. OpenDIS: It does not use CMake. It is a little troublesome. You need to add the-m32 parameter and modify the Makefile. However, there is nothing in its main Makefile, but there are four makefiles, one DIS. mak is the main one, and there are two example. mak file, as well as a unit test

Torture the official version of Vista with 15 games

problem, and the screen was always very flickering. All the options set in the attempt to mediate the video do not work. There is no way to verify whether it is a question of atidriver, game, or Vista. In this case, click "Check for Updates" in the main menu and upgrade it to the latest version. It is assumed that in this case, the first response will be to directly Delete the game. 13. Action: peak warrior As a few games that support Ageia physical

Physx SDK physical engine development kit

Ageia's physx processor is the world's first physical analog processor (PPU), which removes the burden of a central processor for physical simulation. Physx PPU's design architecture is based on vertex-based multi-thread operations, allowing game developers to perform precise, smooth, and animated creations and motion simulations, such as hair, fabric, liquid, and fluid. Currently, ageia physx is the world's first and only physical-focused physx proce

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