Original Piano String JerryArticleReprinted please follow the "signature-non-commercial-deduction of 2.5 mainland China" creation sharing agreement
Reprinted Please retain the original link: http://www.jerry-zhang.com/index.php/2011/09/25/android-game-dev-1-need-what-knowledge/
I always want to write and play games on my own. Although I do not catch a cold in games, I always have a lot of fun
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/312.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes
job is to choose the game engine, for my network game positioning is 2D network game, all I choose and concern is 2D game engine, I mainly focus on two game engine, one is COCOS2DX, Another is Andengine, where COCOS2DX is a C + + develo
of different resolutions, I want to play meide. A game and software can be used in two ways. One is that we make adaptive screen games when playing games, for example, we take coordinates based on the screen width, height, image width, height, and so on, rather than writing the dead position coordinates. The second is the adaptive technology of Android OS after 1.6;
However, in some cases, it is clear tha
week, at least all related content of a game is updated.
First, you need to write a game in Android. You need to understand the two types of views and surfaceviews that android uses during game development. In addition, glsurf
).The three views commonly used in Android game development are view, Surfaceview, and Glsurfaceview. Here's a brief description of what these three views mean:View: Display view, built-in canvas, provide graphical drawing function, touch screen event, key event function, etc.Surfaceview: The view class that expands based on view view, more suitable for 2D
**/Mcanvas.drawtext ("Current stylus X:" + mposx, 0, 20,mtextpaint); Mcanvas.drawtext ("Current stylus Y:" + mposy, 0, 40,mtextpaint);
@Override public void surfacechanged (surfaceholder holder, int format, int width, int height) {} @Override
The public void surfacecreated (Surfaceholder holder) {/** starts the game main loop thread **/misrunning = true;
New Thread (This). Start ();
@Override public void surfacedestroyed (Surfaceholder holde
[Android game development] explains the hdpi, mdpi, and ldpi resource folders under game development and projects, as well as the game HD version settings. Today, a developer asks me why I want to delete the hdpi under the
-click main. Java and choose run as> JAVA application. Android to modify mainactiviy:
public class MainActivity extends AndroidApplication { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.useGL20 = false; initialize(new TestGdxGame(), cfg); }}
Run as->
IOS game development tutorial Resources
Luo chaohui (Http://blog.csdn.net/kesalin)
This article follows the"Signature-non-commercial use-consistentCreate a public Protocol
Cocos2d Getting Started:
How to Use cocos2d to create a simple iPhone game-1
How to Use cocos2d to create a simple iPhone
Thank you very much for sharing this series of exciting C # development of WPF/Silverlight animations and game series tutorials (game course) with the right hand of dark blue. This article is the author's note and
Article Index.
First:
Source code of this series of tutorials:Wpfgamecourse.rar(You can download it for practice, but do not use it for c
[Book Note: Android game programming starts from scratch] 12. Game Development BASICS (Canvas), Learning android from scratch
1. Canvas
Canvas of the Canvas class encapsulates graphics and image painting. Common functions of this class are described as follows:
DrawColor (i
In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool!
PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can
In general, the basic framework for game development typically includes the following modules:Window Management: This module is responsible for creating, running, pausing, and resuming the game interface on the Android platform.Input module: This module is closely related to the Windows Management module, which is used
simulate a suspension system and a speed control system? Will the screen shake when a player has a cannon?
Basically, it is the work of designers who make the game feel good, but it requires the work of programmers to implement it. Do not be afraid to write some special test cases to get the correct results.
For example, a common technique used in testing is to set "flag" for objects ". When an object is in contact with another object "ground", you c
Libgdx Overview
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use.
Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5 +) platforms. The support for the
4)27th Talk about the mini-run Combat (Code demo and explaining 5)28th talk about the mini-run Combat (Code demo and explaining 6)The 29th talk about the mini-run combat (Big Data)The 30th talk of the mini-run combat (Big Data-cont.)The 31st talk about the game of mini-run three major elements32nd talk about the mini-run Combat (Code demo and explaining 7)The 33rd talk of the mini-run Combat (Code demo and explaining end)34th talk about the mini-run
Detailed explanation of Android 3D game development technology and typical cases500-minute video presentationIntroduce the Android platform based on real casesUse of basic OpenGL ES technology and complete 3D Game Development Proc
technique, especially for 3D images, is called the level of detail. Consider that when an object is away from the camera, it looks very small and most of the details are lost. You can draw an object of the same size but only has a simple grid, or even a plane map.
By keeping copies of objects of different levels of detail in the memory, the image engine can decide which copy to use based on the distance from the camera.
Summary:IPhone gameDrama development
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