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Android Game Development Practice Guide (Chapter Hua programmer Library)

Android Game Development Practice Guide (Chapter Hua programmer Library)Basic InformationOriginal Title: Learning android game programming: a hands-on Guide to building your first android gameAuthor: (US) ROGERS (R.) [Translator's

Android Game Development: Building a game framework (1)

Generally, the basic framework of game development includes the following modules: Window Management: This module creates, runs, pauses, and restores game interfaces on the Android platform. Input: This module is closely related to the Windows Management Module and is used to monitor and track user input (such as t

IPhone game development tutorial game engine (2)

to the target texture, it is often possible to describe some source textures to a limited part of the target texture. For example, if your source texture contains multiple images in a file, cropping allows you to render only the part you want to draw. The clipboard also allows you to draw a small part of the target texture. It allows you to use texture ing to render objects in 3D mode and overlay the texture to any shape mesh composed of triangles. For example, a texture can represent clothing

Unity 2D Game Development Tutorial to add multiple ground to a game scene

Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section intr

[Android game development 5] Game registration interface demo-implements switching between two activities and data interaction!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/301.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of th

[Android game development 13th] (Saving game data [below]) explains how to store SQLite database files in the SD card !!!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/329.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes

[Android game development 24] 360 ° smooth game joystick (touch screen navigation)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/384.html , This chapter is part of the game development book being created. It has not been updated for a long time due to the writing of the book. Sorry, I am sorry for everyone. S

Android game development-notes sorting-surfaceview game framework sorting

I have been reading android game programming from scratch recently,ArticleI wrote well. I felt that the author told me about the knowledge and problems I learned, and I learned a lot after reading it. In this article, I will take a note of the fifth chapter-game development practices to learn and consolidate the overal

Xna4.0 RPG Game Development Series tutorial [PDF tutorial + Source Code]

I found an xna4.0 series of tutorials on foreign websites. It was about the development of RPG games. I couldn't help but build a good game engine. I also designed a complete editor. It felt quite good, I would like to share with you here. This tutorial is written by Jamie McMahon. The links to the series of tutorials are http://xnagpa.net/xna4rpg.php. After

[Android game development 12] (Saving game data [above]) Details sharedpreference and fileinputstream/fileoutputstream store data to the SD card!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/327.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes

Android development _ eight open-source android game engines (excellent)

Users who are new to android game development tend to be confused. They often do not know where to start. Whenever they encounter problems they cannot solve, and often will envy iPhone under a free game engine such as Cocos2d-iphone can be used, while self abandon complaints Androi

Spritekit mobile game joystick joystick use--by Ifiero game development tutorial

* 0.12Let XPos = sprite.position.x + xLet YPos = sprite.position.y + ySprite.position = Cgpoint (X:xpos, Y:ypos)//Update aircraft locationSprite.zrotation = data.angular//aircraft angle steering;}When the joystick is stopped;Joystick.stophandler = {[unowned self] inGuard Let Sprite = Self.playernode else {Return}Print ("Stop", Sprite);}}```> Add joystick function to the override Func Didmove (to View:skview) {}```Game Handle StartOverride Func Didmov

C # Game development high-speed Novice tutorial Unity5.5 tutorial

C # Game development high-speed Novice tutorial Unity5.5 tutorialProbation Document: Http://pan.baidu.com/s/1slwBHoDC # is a high-level programming language published by Microsoft. The language, like the C language, has become a must-learn language for university computer-related majors. A lot of students who have studied this language have thought that C # can o

Android Development Basics 0 (five steps for Android development environment deployment – very detailed Android development environment build tutorial)

Requirement Description: Android developmentContent: Environment building for Android developmentFrom: The time of the poemOriginal: http://www.cnblogs.com/zoupeiyang/p/4034517.htmlReference: http://jingyan.baidu.com/article/bea41d437a41b6b4c51be6c1.htmlIntroductionInstalling Android in Windows Development environment

"The zero start of Android game Programming" 12. Basics of game development (canvas canvas)

("DrawText", 10,15, paint); //--Draw pixel pointsCanvas.drawpoint (10,20, paint); //--Draw multiple pixel pointsCanvas.drawpoints (New float[]{10,30,30,30},paint); //--Draw a lineCanvas.drawline (10,40,50,40, paint); //--draw more than one lineCanvas.drawlines (New float[]{10,50,50,50,70,50,110,50},paint); //--Draw RectangleCanvas.drawrect (10,60,40,100, paint); //--Draw Rectangle 2Rect rect =NewRect (10,110,60,130); Canvas.drawrect (Rect,paint); //--Draw rounded rectanglesRECTF

Android Development (III): android interface and Game Development

Shows the android interface structure: Common interface components: Textview, listview, and toast. Interface layout: LinearLayout: Linear Layout RelativeLayout: relative Layout TableLayout: form layout TabWideget: Switch Tab AbsoluteLayout: Custom x and y location layout Game Development Game

"The zero start of Android game programming" 13. Game Development Basics (Paint brush)

(Exception ex) {}finally { if(canvas!=NULL) {sfh.unlockcanvasandpost (canvas); } } }The Paint brush class provides an anti-aliasing function, in fact the canvas canvas also provides the amount of plot antialiasing functions, as follows:Canvas.setdrawfilter (Drawfilter filter);Function: Set drawing antialiasing for the canvasParameters: Drawing Filter InstanceInstantiate an object of the Drawfilter class, as shown in the following code:New Paintflagsdrawfilter (0,paint.anti_a

Chuanzhi podcast. Net training course opening Unity3d game development and. Net development Android program Course

. Net can also be used to develop Android and IOS games !. Net can also develop Android mobile apps! Many beginners mistakenly think that Android and IOS development can only be developed using Java, ObjectC, and other languages. In fact, with Mono technology, we can use C #/. Net to write

Cocos2d-x Mobile game Development Video Tutorial manual tour beginner to proficient video tutorial

Cocos2d-x is an open source mobile 2D game Framework, published under the MIT License. The focus of cocos2d-x development is around the cocos2d cross-platform, Cocos2d-x provides the framework.Mobile games, can be written in C + + or LUA, using the API is Cocos2d-iphone fully compatible. The Cocos2d-x project can be easily built and run in ios,android, BlackBerry

Recently, WeChat is a very popular game [one second] for android-development sharing, android

Recently popular mini games [one second] android version-development sharing, android Recently, in the circle of friends, a friend turned to an html game [one second]. The rule of the game is: the user presses the button and releases it to see who can keep the time for one s

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