android game development udacity

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[Android game development 27] describes the hdpi, mdpi, and ldpi resource folders under game development and projects.

[Android game development] explains the hdpi, mdpi, and ldpi resource folders under game development and projects, as well as the game HD version settings. Today, a developer asks me why I want to delete the hdpi under the

Android Game Development: Building a game framework (1)

Generally, the basic framework of game development includes the following modules: Window Management: This module creates, runs, pauses, and restores game interfaces on the Android platform. Input: This module is closely related to the Windows Management Module and is used to monitor and track user input (such as t

[Book Note: Android game programming starts from scratch] 12. Game Development BASICS (Canvas), Learning android from scratch

[Book Note: Android game programming starts from scratch] 12. Game Development BASICS (Canvas), Learning android from scratch 1. Canvas Canvas of the Canvas class encapsulates graphics and image painting. Common functions of this class are described as follows: DrawColor (i

[Android game development] game frame building

In general, the basic framework for game development typically includes the following modules:Window Management: This module is responsible for creating, running, pausing, and resuming the game interface on the Android platform.Input module: This module is closely related to the Windows Management module, which is used

[Android game development 5] Game registration interface demo-implements switching between two activities and data interaction!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/301.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of th

[Android game development 24] 360 ° smooth game joystick (touch screen navigation)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/384.html , This chapter is part of the game development book being created. It has not been updated for a long time due to the writing of the book. Sorry, I am sorry for everyone. S

Android development _ eight open-source android game engines (excellent)

Users who are new to android game development tend to be confused. They often do not know where to start. Whenever they encounter problems they cannot solve, and often will envy iPhone under a free game engine such as Cocos2d-iphone can be used, while self abandon complaints Androi

Android game development for 10 days (2)-build the libgdx Game Engine

Libgdx Overview Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use. Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5 +) platforms. The support for the

Detailed explanation of Android 3D game development technology and typical cases

Detailed explanation of Android 3D game development technology and typical cases500-minute video presentationIntroduce the Android platform based on real casesUse of basic OpenGL ES technology and complete 3D Game Development Proc

Chuanzhi podcast. Net training course opening Unity3d game development and. Net development Android program Course

. Net can also be used to develop Android and IOS games !. Net can also develop Android mobile apps! Many beginners mistakenly think that Android and IOS development can only be developed using Java, ObjectC, and other languages. In fact, with Mono technology, we can use C #/. Net to write

Android development _ libgdx game engine tutorial excellent performance game engine-libgdx (5)

I, Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. Ibgdx is compatible with most microcomputer platforms (Standard javase implementation, running on Mac, Linux, windows, and other systems, and recently added HTML5 support) and Android platforms (android1.5 and above, android2.1 and above can be used up to full power ). Libgdx c

[Android game development 13th] (Saving game data [below]) explains how to store SQLite database files in the SD card !!!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/329.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes

Android game development-notes sorting-surfaceview game framework sorting

I have been reading android game programming from scratch recently,ArticleI wrote well. I felt that the author told me about the knowledge and problems I learned, and I learned a lot after reading it. In this article, I will take a note of the fifth chapter-game development practices to learn and consolidate the overal

[Android game development 12] (Saving game data [above]) Details sharedpreference and fileinputstream/fileoutputstream store data to the SD card!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/327.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes

Android Game Development Practice Guide (Chapter Hua programmer Library)

Android Game Development Practice Guide (Chapter Hua programmer Library)Basic InformationOriginal Title: Learning android game programming: a hands-on Guide to building your first android gameAuthor: (US) ROGERS (R.) [Translator's

Recently, WeChat is a very popular game [one second] for android-development sharing, android

Recently popular mini games [one second] android version-development sharing, android Recently, in the circle of friends, a friend turned to an html game [one second]. The rule of the game is: the user presses the button and releases it to see who can keep the time for one s

Use of the android game development framework libgdx (7)-Development Framework Overview

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. Previous articlesArticleThis article introduces the usage of some basic classes in the libgdx framework, and also introduces someSource codeBut if libgdx is used for actual development? It is not enough to understand several classes. You also need to have a detailed and macro understanding of the framework. 1. App

"The zero start of Android game Programming" 12. Basics of game development (canvas canvas)

("DrawText", 10,15, paint); //--Draw pixel pointsCanvas.drawpoint (10,20, paint); //--Draw multiple pixel pointsCanvas.drawpoints (New float[]{10,30,30,30},paint); //--Draw a lineCanvas.drawline (10,40,50,40, paint); //--draw more than one lineCanvas.drawlines (New float[]{10,50,50,50,70,50,110,50},paint); //--Draw RectangleCanvas.drawrect (10,60,40,100, paint); //--Draw Rectangle 2Rect rect =NewRect (10,110,60,130); Canvas.drawrect (Rect,paint); //--Draw rounded rectanglesRECTF

Android Game Development Introduction Simple Example _android

Updatethread is started in Movementview. That is, updatethread.setrunning (true), and then check to see if, in the specified time frame, 20 frames per second is set, and if so, call the Surfaceholder Lockcanvas method to lock the current canvas painting area. and call the Movementview Updatephysics method and OnDraw method to draw a small ball and judge the movement of the ball, finally remember to call the Unlockcanvasandpost method in finally. V. Start and run the program Finally start and

Android Development (III): android interface and Game Development

Shows the android interface structure: Common interface components: Textview, listview, and toast. Interface layout: LinearLayout: Linear Layout RelativeLayout: relative Layout TableLayout: form layout TabWideget: Switch Tab AbsoluteLayout: Custom x and y location layout Game Development Game

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