Pretty UI Design For Android and uiandroid
This article shows the effect from a foreign Internet. It feels very good. It simplifies the code and uses it. Let's take a look at it first:
The effect is quite good. Let's see how it is implemented:
Look at the text source, it is very simple, is an array:
The layout is also simple:
Because we use a listview for d
This series of articles, originally an Android UI design slide from the official Android developer blog, was translated into 5 translations by 51CTO translators in the hope of helping Android developers. This article is "Google Android
PrefaceSince Google introduced a new design specification at the IO conference in 2014, the overall aesthetics of Android app has improved a great Material Design level, Android is no longer a black and ugly interface, instead of a rich color, beautiful buttons, good user experience; But at first, this
Recently, many users have expressed great interest in the design of the android user interface. It is essential for the android UI to develop self-painted controls and make games to have a good grasp of the drawing base. This topic will be discussed in 10 sections, and the possibility of OpenGL ES will be discussed lat
[Android UI design and development] 2. Guide interface (2) use ViewPager to implement the welcome guide page and androidviewpager
1. Implementation results
2. Preparations before Encoding
ViewPager is a new feature provided after Android3.0, so to make your application backward compatible, you must support the android
1. Terminology and concepts
Android Phone UI Design resolution Basics
Screen size (on-screen dimensions)
Refers to the actual physical size of the phone, such as 2.8-inch, 3.2-inch, 3.5-inch, 3.7-inch
Motorola Milestone mobile phone is 3.7 inches
Aspect Ratio (Wide-high ratio)
Refers to the actual physical dimensions of the wide-high ratio, divi
content based on conditions. The following factors can be used to resize and load content:
L when users delete them from the home screen
L when users stretch their sizes
L changes in available space on the home screen
You can provide separate horizontal and vertical la s for widgets. When the screen direction changes, the system will adjust the widgets as appropriate. The type of the widget determines its interface details, which need to be paid attention to during design.Accessibility (auxilia
[Android UI design and development] 3. Guiding interface (3) implementing the Guiding interface of an application only once, androidui
Most of the boot interfaces are basically the same. As long as you are familiar with one, there is basically nothing to say. To achieve this effect, you only need to start the boot interface once, as long as you use the SharedPref
In the previous article we introduced the basic use of dialog, "Android UI Design" dialog dialog box (a) Continue to introduce today, Nonsense said, today mainly achieve progressdialog and transparent dialog two kinds of effects, Finally, let's introduce a dialog animated open Source Library on GitHub that contains a variety of animation effects, as follows:First
1. Using RecyclerviewThe list in the Android app is a very important control, for a lot of occasions, such as news list, app list, message list and so on, but from Android birth to now there is no very good list control, early ListView usage is very complex, especially the custom column Table, is simply hell, because it also involves a lot of efficiency optimization problems, novice difficult to write effic
very simple to use in our code, as long as you use Coordinatorlayout as the basic layout, you will automatically produce an upward moving animation. The floating action button has a default behavior to detect the addition of the snackbar and to have the buttons appear above the Snackbar with high animations such as Snackbar.tip:: It's main function is-to-move Floatingactionbutton views So, any FloatingActionButton.Behavior displayed snackbars does not cover them.code example:There are two prope
recently, many netizens are interested in the design of the Android user interface, which is essential for the development of the Android UI to develop a self drawing Control and game making. This topic is divided into 10 sections to tell, about OpenGL ES related may be put to later revealed. This is mainly related to
Haven't written about UI for a long time, just turned over the previous blog, a recent blog about the UI: the Android UI Design series of the custom dialog implementation of various styles of dialog box effect (7), to achieve a variety of style effects of the dialog box, Aft
indexoutofrange (int thumbindex) {return (Thumbindex The default values are defined in Fontsliderbar and a series of methods for modifying properties are kicked out, and methods such as Onmeasure (), onsizechanged (), OnDraw (), ontouchevent () are rewritten fontsliderbar respectively. The Onmeasure () method determines the dimensions of the Fontsliderbar, Onsizechanged () method creates bar and thumb objects, and the Ontouchevent () method determines whether the thumb can be dragged by clickin
It is recommended to use http://pencil.evolus.vn/, which can be installed on all platforms, and also contains some component libraries for Android Material Design.Very easy to use and prototype design in the APP development processProvides two Material Design open source material addressesWidgets (component): Https://github.com/nathanielw/
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