Here is a list of books which I had read and feel it was worth recommending to friends who was interested in computer Scie nCE.Machine Learningpattern recognition and machine learningChristopher M. BishopA new treatment of classic machine learning topics, such as classification, regression, and time series analysis from a Ba Yesian perspective. It is a must read for people who intends to perform in Bayesian learni
Learning software Development should read the bookSource: The log of Li Yue Jia 1. C Language Promotion"C and Pointers"C Defects and pitfalls"C Expert Programming"This three book is a junior C programmer must read three books, but also fresh new employees have to study the textbook, very suitable for the newly graduated college students study2. C + + language promotion"Effective C + +: 55 specific practices
-learning memories, divergent thinking, concentration, multi-dimensional memory tools, and mind map. It is the result of long-term refining. The Learning Skills introduced in this book will make your abilities develop by leaps and bounds. Mind Map can connect a large number of knowledge and ideas and effectively analyze them to maximize innovation.
Post reading
In a twinkling of an eye, I started school for two months. In the middle, I had to spend a month or so on learning discrete mathematics because of some disgusting things, summarize the learning content, methods, and books.First, what exactly does discrete mathematics contain? Traditional lecture methods include mathematical logic, set theory, algebra system, and graph theory. Some books also include combine
This article summarizes a comprehensive variety of PHP learning resources, including books, websites, articles, etc., to help you improve PHP development capabilities, consolidate PHP knowledge. Combined with the previous article "heavy material." GitHub on the PHP resources summary, you will be able to make your PHP technology up a step. Welcome to the vast number of PHP enthusiasts collection and learning
good book, EJB learning threshold is relatively high, difficult to get started, but this book completely reduced the difficulty of learning, particularly important point is that EJB learning needs to combine a kind of app Server, so while
NGUI learning of Unity plug-in (4) -- create UI2DSprite animation and nguiui2dsprite
Create a new Scene and follow NGUI learning of Unity plug-in (2) create UI Root and create a Panel under Camera of UI Root.
In the selected Panel, choose NGUI> Create> Unity 2D Sprite from
actually localposition, the local coordinates. So how do you make the two coordinates interchangeable? First of all, the local coordinates to the world coordinates already have predecessors proposed one method: Click the Open link. The core use of the method is transform. Transformpoint ().I then thought about how to convert the world coordinates to local coordinates (of course relative to a "parent" object) and found no correlation function. Later, a shot of the brain seeds: Sub-objects displa
Design monograph that thoroughly explores ASP. NET core, IDE interaction, and provides a complete and commercial value example.
6)Ado. Net EssenceEssential ADO. netAuthor: (US) Bob beaucheminTranslator: Zhou JingPress: Tsinghua University PressOriginal Publishing House: Addison Wesley/Pearson
This book is written by senior database teachers and comprehensively introduces ADO. net. The book deeply analyzes
, 2 is half the size resolution, 3 is 1/3, and so on .Here I met the second pit,stencil information can not be copied through the channel alone, only in and Cameratarget blit operation, can read stencil information .mblurcommandbuffer.blit (Builtinrendertexturetype.cameratarget, mBlurTempRT1); for (int01; i++) { mblurcommandbuffer.blit (mBlurTempRT1, Builtinrendertexturetype.cameratarget, blurmaterial); Mblurcommandbuffer.blit (Builtinrendertexturetype.cameratarget, mBlurTempRT1);} Mblurc
because of the school curriculum, this semester on the Unity 3D have learning requirements, in the blog to record their Unity learning path (content excerpt from books and videos, books for unity 4.x from the beginner to proficient) First,
Starting from February 16, 2016, I wrote an article every day to record my learning experiences. I started my article "how to read a book-Experiences", which will begin in 2016.
How to read a book-Experiences
-- February 12, 2016
To achieve all the purposes of reading, you must use appropriate speed when reading different books. Reading is too fast or too slow, a
Artificial Intelligence 60: a good book to introduce depth study
In short, the 60-year history of AI development can be divided into three stages: logical reasoning, knowledge system and machine learning. Now, we are entering the stage of machine learning. What is machine learning (ML)? Machine
more than 700, the length of the second version of the increase of nearly two-thirds, the book content richer. Finally, on the basis of the second edition, we also add the content that is not involved in the textbook of similar standard type theory, linear mapping and generalized inverse of matrices based on elementary factors in general number field.Different from the general higher algebra problem Sets or postgraduate study guidance books, the
Data persistenceWhen it comes to data persistence, in Unity's game development is very important, whether it is on the local and server side, data persistence is our learning difficulties, data persistence technology There are many kinds of, here only select several, and now I have learned, in the next time will be organized here.Part1:playerprefs classThis is given in the unity Holy Scriptures,Playerprefs
habit.The third analytic hierarchy of reading rules one: The importance of the classification of books; Rule number two: Use a single sentence, or up to a few words (a short paragraph of text) to describe the whole book; rule three: Enumerate the important chapters of the book and explain how they form a whole structure in order.Fourth level topic reading node: ① Browse the relevant chapters of the
The ScrollView introduced today is the example project in Ngui (3.6.8): Scroll View (Panel).First, follow the unity plugin's Ngui Learning (2) Create a UI Root. Then create a Scroll view below the UI root, select menu Ngui->create->scroll viewThen make some parameter settings in the Inspector formMovement set the scrolling vertical portrait or horizontal landscape.Scroll bars can add vertical or horizontal
summary or feel (not necessarily correct)Having said the basic ECS concept, let's talk about some of the most commonly used ECS concept-based frameworks in unity development:ET--U3D dual-terminal development frameworkentitas-c# Frameunity2018 EcsjobsystemThese three are some of the more common ECS frameworks in unity development. Interested friends can search for themselves first (the following article wil
available, then the semantic block is executed, and the semantic block is defined as: FallBack "Diffuse" or FallBack Off FallBack the contents of the string in the back of the general is a system-defined shader, so that when the previous subshader can not be used, it will invoke the Subshader property of the system, but if you are using FallBack Off, then the system It can be understood that if none of the above subshader can be used, then it is no longer possible for him to render the obje
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