originalusing drawable to realize one of the simplest custom battery iconsCustomize a battery icon in Android, usually using a custom View, using Canvas in OnDraw to draw Bitmap or various geometries. But custom View can be a bit difficult for beginners, so is there a simpler way to implement a custom battery icon? Implement battery icon drawable Let's analyze the painting ... Read the original
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1. The most memory occupied by 2D games is undoubtedly image resources.
2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than t
set it to the latest SDK version, which is 9 at the time of writing ). if we want our game to run on devices with SDK Version 3 (Android 1.5) as well, we specify the minsdkversion as before in the manifest file. of course we must be careful not to use any APIs that are not available on the lower version, at least on a 1.5 device. on a device with a higher version, we can use the newer APIs as well.
the preceding configuration is usually fine
For children's shoes developed by beginner Android mobile games, directly viewing the source code is the fastest way. Although there are many open-source games on the Internet, they are all games with little reference. Replica Island is a good game on the Android Market. It
Game nameVersion 1.0Game introduction:Arms is a selection of Chinese martial arts RPG games.Story: the selection of the gold manager in Qixia town is about to begin. Do you have any interest in running for the gold manager ~? For a period of 120 days, players should try their best to play the role of the manager of Tongfu Inn, operate and develop the inn, and handle all kinds of accidents at random. Correct Handling will achieve a perfect ending, are you a cup or a wash? Wait and see.
Configura
OpenGL ES 3D technology will become more and more widely used in mobile phones in the future. On the Google Android platform, we have now developed an exciting 3D game.
Architecture of these games:
Super-G stunt flight game:
Snow rally city stage: racing games:
Applicable environment: Android 2.1 is shared with a beginner, which has good effects and is worth learning ~ Upload 12 classic source codes first ~ We are looking forward to the subsequent test content ~~~
1. adventure games: The ultimate escape http://www.apkbus.com/android-88896-1-1.html
2. iQiYi UI source code http://www.apkbus.com/
One: Virtual navigation bar block to the game button:The solution is as follows:1. Hide the virtual navigation bar when you get the focusNavigation Bar Hidden Navigation bar2. When the navigation bar appears, change the game interface sizeUnity tidbits:changing the visibility of Android ' s navigation and status bars, and implementing immersive modeTwo: Unity and Android call each other:Https://coding.net/u
(Sensor sensor, int accuracy ){
// TODO Auto-generated method stub
}
};
Sm. registerListener (mySensorListener, sensor, SensorManager. SENSOR_DELAY_GAME );
// The first parameter is the sensor listener, and the second parameter is the sensor instance to be monitored.
// The last parameter is the sensor speed type of the listener. There are four formats in total.
// SENSOR_DELAY_NORMAL
// SENSOR_DELAY_UI
// SENSOR_DELAY_GAME is suitable for games (we
]-----num[5],Then let Num[0]---num[5] order of the scrambled values assigned to NUM[6]---num[11].So 0---11 have 6 pairs of the same, and the order is chaotic.And then what. Control IMAGEVIEW[12] The value hidden behind them is the value in the array num.After every 2 clicks, see if the num[x] value of the clicked control is equal.Equal to hide the control, without waiting for the card to be unified display back and error number +1.It's simple, right?The control removes the particle effect on Git
1. Open Eclipse (CDT, ADT, and NDK installed) and import the Android project of the cocos2d-x.
2. after the import, the source code of java will have a compilation error, open the cocos2d-x engine root directory \ cocos2dx \ platform \ android \ java \ src, copy the org file under src to the src folder of the project, the java file is compiled
3. Configure environment variables and resource paths. Right-c
When I first started to get started with Android, I wanted to write a little things and then I went to the Red to practice it. I just had a single game tutorial.
Let's take a look at the effects in the simulator:
^ _ ^
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The installation environment also took some time and never used Java, So I recorded the installation process in
This is the second blog. In this tutorial, We will write a small ball.
First, let's take a look at the class diagrams of the small ball class:
Mainly determine the coordinates of the ball: x, y. Radius of the ball: r. And the motion function of the ball and the draw () function on the screen.
Difficulty: move () function. We will simulate a physical environment to make the ball look elastic. For details about this part, I will answer it in the next article.
The code for Ball. java is given belo
haven't worked for a while, but seeing new apps can be a bit of a load on the ground, but sometimes installing apps always shows up.
Presumably anyone encountered this problem is very distressed it, after all, has been shown to be installed really let people grasp the mind, then the following to see the specific reasons and solutions!
When you find that no matter what software you install prompts the installation to timeout, be sure to o
Always want to play games, first take a simple point of learning, write code to share out, the Great God can guide ~Directly on the code:Import Java.util.arraylist;import java.util.list;import android.app.alertdialog;import android.content.Context; Import Android.content.dialoginterface;import Android.graphics.point;import Android.util.attributeset;import Android.view.motionevent;import Android.view.view;import Android.widget.gridlayout;public class G
of the vibrate method";if (Jnihelper::getstaticmethodinfo (t, Jniclass, "vibrate", "(I) V")){T.env->callstaticvoidmethod (T.classid, T.methodid, vibratortime);T.env->deletelocalref (T.CLASSID);}}Call Method:1. Calling in C + +C++classname::vibratorjni (500);C++classname: Is the class name where the Vibratorjni method resides;2. Calling in LuaFirst inject the C + + method into the LUA stackVibrating phoneint Lua_vibratorjni (lua_state * L){int time;Time = (int) lua_tonumber (L, 1);Jniutil::vibra
When playing full-screen games such as Angry Birds on android, TP becomes invalid. androidtp1. The tpd_down () and tpd_up () Functions of the tp driver do not need to report the ID number, and the upper layer will automatically match;2. In the tpd_up () function, you only need to report BTN_TOUCH and mt_sync information. Other information is not reported, as shown below:Static void tpd_up (int x, int y, int
"Poke holes" Android games, players only poke holes in the game, in order to score, the rest of any inaccurate stamp action will lead to the game failure, the correct estimate distance will be a good game protection, it can be said that this is my self-reported game bug, or game mechanism, First come to a 0.1 version, tick everyone's stamp addiction!!: Http://apps.wandoujia.com/apps/com.lxc.cuodongdong"Poke
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