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Cocos2d-x monster intelligent AI monster also has IQ ---- game development "zhao Yun to fight" (6), monster bullet ball Zhao Yun

Cocos2d-x monster intelligent AI monster also has IQ ---- game development "zhao Yun to fight" (6), monster bullet ball Zhao Yun This is the blog of Evankaka. You are welcome to discuss and exchange the above ~~~~~~ Reprinted please indicate the source http://write.blog.csdn.net/postedit/42611031 I have been studying t

[Cgworld] How to Create a 3rd carried by a monster hunter

Http://www.opengpu.org/forum.php? MoD = viewthread tid = 7372 extra = Page % 3d1 Monster hunter carrying version 3rdThe target is a palm game that does not lose to the home machine quality. It can be expanded on multiple platforms, especially on PSP, even if it is said that the hardware is being pulled. [Monster

Playing with the monster hunter P3 finds a bug that can cost countless (not old gold)

Recently, I have been fascinated by the PSP game "monster hunter P3", which is the tension and stimulation of killing monsters, it's like returning to college to play hero invincible, empire I, and Starcraft. Last night, I used the Yuntai knife and the high alloy suit (with Stone Protection). I made a cat car twice. Finally, in the last five minutes, I cut off my

Cocos2d-x 3.0 game instance learning notes "card tower defense" Eighth --- monster appearance, monster tower defense

Cocos2d-x 3.0 game instance learning notes "card tower defense" Eighth --- monster appearance, monster tower defense /* Description: ** 1. This game instance is the last game on the cocos2d-x game development journey, which is rew

Cocos2d-x blood bar follow the monster movement ---- game development "zhao Yun to fight" (5), monster bullet ball Zhao Yun

Cocos2d-x blood bar follow the monster movement ---- game development "zhao Yun to fight" (5), monster bullet ball Zhao Yun This chapter on the basis of the previous Cocos2d-x custom blood bar and Its beautification ---- game development "Zhao cloud to fight" (4) Design a monster

Cocos2d-x 3.0 game instance learning notes "card tower guard" eighth part-monster appearance

: getmonsterstartpos () {return _ monsterposlist. front ();} posbase * monstermanager: getmonsteren DPOs () {return _ monsterposlist. back ();} void monstermanager: showmonster (float DT) {int notshowmonstercnt = _ notshowmonsterlist. size (); If (notshowmonstercnt> 0) {_ Showtime + = DT;} posbase * monsterfirstpos = getmonsterstartpos (); // ** 8 ** stores the monsters that appear this time, then delete the file. In C ++, the file cannot be deleted during container traversal. A vector Here, you

[Unity3D] Unity3D game development-monster AI

Hello, everyone. Welcome to the Unity3D Game Development Series articles that I bring to you. My blog address is http://blog.csdn.net/qinyuanpei. In the previous article, we basically implemented the function of a small map. Today, we are going to implement monster AI. The so-called monster AI means that we compile certain algorithms for monsters, it can be intel

3D tower defense game achieves 5.2 3D monster death (Feekood language), 5.2 feekood

3D tower defense game achieves 5.2 3D monster death (Feekood language), 5.2 feekood (Feekood language introduction and study)Http://www.wooyoogame.com/doc/index (learning)Http://www.wooyoogame.com (home)Http://www.feekood.com/(Development page) ---------- The previous article introduced 3D turret attacks.This article describes how to reduce the volume of monsters and die after 3D turret attacks.: Source co

Monster Card Game design and implementation of the framework chapter

In fact, Monster Card game is not fully implemented, or does not fully implement the functionality required by requirements analysis requirements. Even those parts of the implementation, after reading a column about Java SE written by an undergraduate, feel that their program is weak and can be called a flawed one. The revolution has not been successful, the procedure still needs to be perfected ah-^. But w

Android Combat Aircraft Game Monster (Enemy) class implementation (4) _android

constant public static final int game_menu = 0;//Game menu public static final int gameing = 1;//game public static Final int game_win = 2;//game wins public static final int game_lost = 3;//game failure public static final int game_pause =-1; Game Menu//Current

Research on J2ME platform A-RPG game monster path finding algorithm

Recently, it seems that the A-RPG game is very popular on mobile phones, of course, I recently also help the company to write a A-RPG class game. I've never written a game like this before, and it's written out from there to nothing. Also encountered a lot of problems, including the screen scrolling map title array index Calibration, the entire

C # GDI + game programming: Monster behavior and collision detection in the battle of the ghost of crazy bombs V1.0

The monster behavior in the game directly leads to the instability of the protagonist's survival, thus greatly enhancing the playability of the game. If the monster remains static like a mine, the game will be much less risky and irritating, and it will not be very fun. In t

Cocos2d-x to achieve the game monster blood strip

Recently, cocos2d requires blood in demand. By the way First, write a method by yourself. // Monster blood stripVoid fighting: getbloodbar (menuitemimage * guaisprite, float a) {// guaispirte is a parameter of the monster genieCcsprite * pbloodkongsp = ccsprite: Create ("B .png"); // empty blood recordPbloodkongsp-> setposition (vec2 (guaisprite-> getcontentsize (). width/2, guaisprite-> getcontentsize ().

Cocos2d-x to achieve the game monster blood strip

Cocos2d-x to achieve the game monster blood strip Recently, cocos2d requires blood in demand. By the way First, write a method by yourself. // Monster blood stripVoid Fighting: getBloodbar (MenuItemImage * guaisprite, float a) {// guaispirte is a parameter of the monster genieCCSprite * pBloodKongSp = CCSprite: create

Bzoj 3856 Monster Unfair Game

The main topic: Given a meow, the initial h-point HP, each turn to cut a knife a-point damage, meow back to the B-point blood, the first K-round attack after a break, ask the initiator can chop dead meowC + + Grammar basic question 23333333It's easy to wa--#include Bzoj 3856 Monster Unfair Game

Monster Card Game design and implementation of the client-side chapter

); }catch (IOException e) {System.out.println (e); }}}//Create a process to receive Read data class MyClientReader extends thread{private datainputstream dis; Public Myclientreader (DataInputStream dis) {this.dis = dis; } @Override public void Run () {String msg; try{while (true) {msg = Dis.readutf (); SYSTEM.OUT.PRINTLN (msg); if (Msg.equals ("Bye")) {System.out.println ("The Other side downline, program exits"); Sys

Design and Implementation of Monster Card Game client, monstercard

Design and Implementation of Monster Card Game client, monstercardClient ClientTest class: responsible for communicating with the server and establishing two threads to send and receive commands from the client and those from the server respectively. ClientTest3.java Package game; import java. io. *; import java.net. *; public class ClientTest3 {public static v

BZOJ 3856 Monster unfair game, bzoj3856

BZOJ 3856 Monster unfair game, bzoj3856 Given a meow, the initial h point HP, each round first hand cut a knife a point of damage, meow, hand back B point of blood, first hand k round attack, then rest once, q: Can I kill me with my first hand? C ++ syntax basics 23333333Easy WA -- Three conditions that can be hacked: 1. OTK 2. Kill 3. The blood volume of meow after rest is lower than that of the init

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