[Unity] Chapter 1 Unity Script Development basics, Chapter 2 unity Script Development
Classification: Unity, C #, VS2015
Date created: 1. Introduction
The attraction of a game lies in its interactivity. If the game has no interaction, the scenario will be more beautiful and exquisite, and it is difficult to call it a g
that heap memory can be used in a larger memory unit, but a separate memory unit is smaller, the next memory allocation will not be able to find the appropriate size of the storage unit, which triggers a GC operation or heap memory expansion operations.Heap memory fragmentation can result in two results, one of which is that the game occupies more and more memory, and a GC is triggered more frequently.Analyze Problems with GCThe problem of GC operation mainly shows that the frame rate is runnin
Like other application blocks in the Enterprise Library, you can specify the actions of Unity through configuration.
The Unity application block can read configuration information from the XML configuration file. The configuration file can be App. config of the Windows Forms Application or Web. config of the ASP. NET application. Of course, you can also load configuration information from any other XML form
Unity automatic packaging tool and Unity packaging Tool
At first, I came up with the idea of writing packaging tools because I saw a picture shared by Wang Weifeng of the Three Kingdoms. They had a dedicated "tool programmer" to develop various tools. (Ps: Speaking of Wang Weifeng and his founding team members, I used to be in the same company as me. The company name will not be disclosed, but I only knew e
By using the dependency injection framework and reverse control, you can generate and assemble custom class instances and configurations that contain dependent objects. The following section describes how to use unity.
The types of objects unity can create-unity can create objects
You can use the unity container
SOURCE Candycat http://blog.csdn.net/candycat1992/article/OverviewIn general, we need to work with the materials and unity shader in unity to achieve the desired results. One of the most common processes is.1) Create a material2) Create a Unity Shader and assign it to the material created in the previous step3) Assign the material to the object to be rendered4) A
slightly more complicated math to the college teachers, so I will introduce them in a separate chapter.
I hope you have a certain degree of patience. Why do you always feel that you do not understand, learn not to shader, you can reflect on yourself is not too impatient, want to see today tomorrow will. Give it up, it's impossible.
One of my goals in writing this book is to help beginners build a foundation that is unreliable
[Unity] inheritance relationships of common scripts (entry) and unity
Preface
Beginners who learn the Unity development engine will be exposed to a large number of script classes, and the relationships between these classes are often overlooked.
This article summarizes some common classes in
resources available for download in the unity store, and it is also very convenient to make 2d games.You can also export your own game to your mobile phone. If you are narcissistic, you will feel satisfied. You can combine art and programming very well. There are very few talents in this field. It is not difficult to learn about unity. As long as you complete se
shader modularization.
In fact, we have used a series of built-in cginclude of unity to write surface shader without knowing it. Do you still remember Lambert and blingphony lighting functions? This is the CG clip written for us in advance using unity. Understanding and writing our own cginclude file helps us to modify shader faster and more conveniently. Before writing our own files, we should first
[Unity Shaders] uses Unity Render Textures to implement screen effects-brightness, saturation, and contrast in screen effects, shadersunity
This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here
From Fengle, "Unity Shader Essentials of Getting Started"In Unity 3 in 2010, Surface Shader appeared.An example of a surface shader.Let's do the following preparatory work first.1) Create a new scene to remove the Sky box2) Create a new material, create a new shader, and assign it to the material.3) Create a capsule body in the scene and assign it to the upper step materialThen we modify the shader code:
Write in frontThis article is based on Digital tutors a series of tutorials to summarize the expansion of the ~digital tutors is a very good tutorial site, contains a wide range of multimedia information, very cool! In addition, a tutorial in unity cookies is also referenced. There are many other references in the links below.This article is intended to briefly describe the various optimization strategies that are common. However, each foundation has
slightly more complicated math to the college teachers, so I will introduce them in a separate chapter.
I hope you have a certain degree of patience. Why do you always feel that you do not understand, learn not to shader, you can reflect on yourself is not too impatient, want to see today tomorrow will. Give it up, it's impossible.
One of my goals in writing this book is to help beginners build a foundation that is unreliable
[Unity Shaders] Summary of Unity Shaders and Effects Cookbook, shadersmodcore
My nagging
Unconsciously, it has been nearly ten months since I published my first article about Unity Shaders and Effects Cookbook. At the beginning, I started to take notes. After all, when I look back, I will inevitably feel impatient when I look at English again. From the very begi
If you have been exposed to design patterns and software architecture programming ideas, you will know good design guidelines: "Combination is better than inheritance ".This is a short sentence, but when I started to learn oop, it was really--not very well understood (in my own case).The inheriting thought of OOPIn the design of the protagonist (Player), in order to be able to reuse the functions of a, B, C, I began to put a, B, C in accordance with t
in their favorite C # language, which undoubtedly means that mingbo is the same as thousands of developers who use Unity, we are in an era when commercial engines gradually mature. as developers, we are happy.
I remember "Yao zhuangxian, father of xianjian," When I participated in the Unity Asia regional competition as a judge, I felt: "I was also obsessed with constantly researching game development and
Write in frontThis article is based on Digital tutors a series of tutorials to summarize the expansion of the ~digital tutors is a very good tutorial site, contains a wide range of multimedia information, very cool! In addition, a tutorial in unity cookies is also referenced. There are many other references in the links below.This article is intended to briefly describe the various optimization strategies that are common. However, each foundation has
C # Unity 3D notes compiled by programmers (13th): Unity 3D is based on the component concept,
If you have been familiar with design patterns and software architecture programming ideas, you will understand the outstanding design principles:"Combination is better than inherited".
This sentence is very short, but when I started to learn OOP, I really did not under
Root questions U3D-view Unity memory management from Profile, u3d --- unity
What does this article contain?
This article starts with the Profile component of Unity and explores some differences between memory usage of Unity in the development environment and formal environment,
And provides the best way to control the
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