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(NO.00003) iOS games simple robot projection game forming notes (14th)

(NO.00003) iOS games simple robot projection game forming notes (14th) First, we must store all the robots in the Level in an array, because the array will be accessed in different places. We put it in the LevelRestrict class, and we should put it in the GameState class in principle, here is a simple example. Open LevelRestrict. h and add two new attributes to the interface: @property (nonatomic,strong) Rob

(NO.00003) iOS games simple robot projection game forming notes (15th)

(NO.00003) iOS games simple robot projection game forming notes (15th) Open the Robot. h file in Xcode and add the following two methods: -(Void) moveArm :( MoveDirection) direction;-(void) armShoot; Implement these two methods in Robot. m: -(Void) armShoot {[_ arm armShoot];}-(void) moveArm :( MoveDirection) direction {[_ arm moveArm: direction];} The touchBegan method must be added because you need t

(NO.00003) iOS games simple robot projection game forming notes (6)

(NO.00003) iOS games simple robot projection game forming notes (6) Why do I need to put the code for arm movement in a single method? In fact, this is the version after multiple reconstruction. The original mobile code is placed in the touchMoved method. Later, we found that in addition to the mobile method of the touch arm, we also needed to implement the second method of moving the arm on the touch scree

Understanding of cocos2d-x ios game development (5) CCsprite genie

Understanding of cocos2d-x ios game development (5) CCsprite genie This time I will write several types created by the genie: 1. Create a file: Add the following code on the original basis: // 1. Create an genie through a file CCSprite * bg = CCSprite: create ("map.png "); CCSize winSize = CCDirector: sharedDirector ()-> getWinSize (); // obtain the screen size. Bg-> setPosition (ccp (winSize. width/2, win

(no.00003) iOS games simple robot projection game forming (vi)

from many experiments. Finally, the torque is applied to the arm.Note that I did not use the previous Applyforce: method, but using a similar method, is the overloaded method. This method has a parameter that sets the torque to the point on the arm. If you do not, the torque is applied to the average point of the arm by default (where the cat is not clear ;), it makes it difficult to rotate the arm.Note that the parameter is CCP (20,5), which is approximately 20 and 10 high, which is located ju

iOS game shelves player IAP Reload Base64 code sent to Apple to verify that the return value of the receipt does not have a strange problem with the In_app segment.

Our iOS games have been on the shelves these days. And then received a lot of user recharge. But only 2 of the itunesconnet were paid. Someone must have lied to us.Let's introduce our verification process:Mobile top-up, purchase success, get to Base64 receipt, sent to the game server for verification, if successful, the player top-up is credited successfully.At first glance, there seems to be no problem. It

Understanding of cocos2d-x ios game development (5) CCsprite genie, cocos2d-xccsprite

Understanding of cocos2d-x ios game development (5) CCsprite genie, cocos2d-xccsprite This time I will write several types created by the genie: 1. Create a file: Add the following code on the original basis: // 1. Create an genie through a file CCSprite * bg = CCSprite: create ("map.png "); CCSize winSize = CCDirector: sharedDirector ()-> getWinSize (); // obtain the screen size. Bg-> setPosition (ccp (wi

(no.00004) iOS implementation brick Game (10): Bricks! More bricks!

implementation://sink all bricks in level to step, then create new step-line bricks above.-(void) Sinkbricksandcreatenewrows: (Nsinteger) step{//Save the Y value of the highest row bricks in the current level NsintegerHighestrowbricky =0; for(inti =0; I for(Brick *brick in _bricks) {if(Highestrowbricky = =0) {Highestrowbricky = Brick. Position. Y; } [ SelfSinkonebrick:brick]; }//Create a new row of bricks in the original highest row[ SelfCreateonebrickrow:highestrowbricky]; H

Lan Yi IOS Flying Game Implementation steps

Yesterday intends to go back to the dorm to write, to the dorm suddenly think of dorm no net, today morning to fill, today is practice day, 10 class, Evening eight o'clock self-study end, these two days said most of the training camp told the content, so I feel exceptionally easy! yesterday because the first two days to talk about with the new students, too much content, so the morning only the day before the homework left to speak, the afternoon only talk about the call and generation method;

IOS 2D game development framework SpriteKit -- & gt; continued (create enemy genie), iosspritekit --

IOS 2D game development framework SpriteKit --> continuous (create enemy genie), iosspritekit -- This includes the spritekit mentioned later. I will focus on a case. This case is a simple 2d airplane war game. Today, I am talking about creating a hostile genie, that is, a hostile plane, hostile planes are constantly refreshed to the screen ..... of course, the cl

(No. 00004) Implementing brick-hitting games for iOS (8): collision between small balls and bricks in the game

(No. 00004) Implementing brick-hitting games for iOS (8): collision between small balls and bricks in the game Now return to GameScene. m, all our collision processing is placed in this class. first, we need to figure out what will conflict with what. for the moment, we will first achieve the collision between the ball and the brick, as well as the collision between the ball and the rebound rod.Collisi

(No. 00004) implementing the brick-hitting game for iOS (6): rebound Rod

(No. 00004) implementing the brick-hitting game for iOS (6): rebound Rod Another element of the brick-hitting game is the rebound rod. In this class, we will implement the rebound rod class.Create a bounce stick header file Create a Stick class in Xcode and add the following content to the header file: #import CCSprite.h@interface Stick : CCSprite+(instancet

Cocos2D iOS tour: How to Write a hamster game (2): HD support in Cocos2D

Cocos2D iOS tour: How to Write a hamster game (2): HD support in Cocos2D High-Definition display and Cocos2D Well, there is good news-the latest version of Cocos2D includes full support for HD screens. You can simply do it in steps 1-2-3 below!Enable HD support when the CCDirector enableRetinaDisplay method is called. if you use the cocos2D Project template, you only need to remove the comment in the lin

iOS development guessing numbers game

main.m// guess//#import #import #import "Guess.h" @implementation guess-(ID) init{self = [super init]; if (self! = nil) { _guessnumber = + ; } return self;} -(void) Guessnumber: (int) number{ //nslog (@ "Please enter the number you guessed"); if (Number==_guessnumber) { NSLog (@ "you guessed right"); } else if (number > _guessnumber) { NSLog (@ "You guessed the Big"); } else { NSLog (@ "You guessed it's small"); } }

(no.00003) iOS games simple robot projection game forming (15)

To open a Robot.h file in Xcode, add the following 2 methods:-(void)moveArm:(MoveDirection)direction;-(void)armShoot;Implement these 2 methods in ROBOT.M:-(void)armShoot{ [_arm armShoot];}-(void)moveArm:(MoveDirection)direction{ [_arm moveArm:direction];}Since the player needs to select the robot when clicking on the robot, add the Touchbegan method:-(void)touchBegan:(CCTouch *)touch withEvent:(CCTouchEvent *)event{ self.isSelectedYES; LevelRestrict *lr = [LevelRestrict sharedInstanc

IOS Dev (49) official SpriteKit Game template of Apple

IOS Dev (49) official SpriteKit Game template of Apple Basic Architecture-AppDelegate-ViewController: Basic VC. -MyScene: animation scenarios, processing actions, and so on.Instantiate a ViewController in AppDelegate and instantiate a MyScene in ViewController.AppDelegate- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{ self.window = [[UIWin

(No. 00002) prototype of iOS game genie war (10)

(No. 00002) prototype of iOS game genie war (10) So far, there has been no returning bullets. If the bullets hit the target or fly out of the screen, there is no need for the bullets to exist. It does not exist here, instead of deleting it from the screen, because the role of the bullet cache is mentioned above, so it is only possible to set it to invisible here. First, process the bullets on the fly-out

(No. 00002) prototype of iOS game genie war (III)

(No. 00002) prototype of iOS game genie war (III) Create a Sprites folder in Sprite, add the Player. cc file to it, and ensure that the file type is Sprite. Set the CC sprite's Sprite frame for its Root node to Image/sprite-2.png, open the physical object, adjust the Physics shape type to Circle, and adjust the Circle radius to match the node Image size, set the physical object type to dynamic. Set the

(NO.00003) iOS games simple robot projection game forming notes (11)

(NO.00003) iOS games simple robot projection game forming notes (11) The robot has already fired bullets. Let's see how to set obstacles for players. We can see from the figure above that there are several obstacles in the machine and basket. Let's first look at how to implement them. Open SpriteBuilder and create SmallBrick. ccb in the Sprites folder. The type is Node. Drag a CCNodeColor node from the

iOS development guessing numbers game

main.m// guess//#import #import #import "Guess.h" @implementation guess-(ID) init{self = [super init]; if (self! = nil) { _guessnumber = + ; } return self;} -(void) Guessnumber: (int) number{ //nslog (@ "Please enter the number you guessed"); if (Number==_guessnumber) { NSLog (@ "you guessed right"); } else if (number > _guessnumber) { NSLog (@ "You guessed the Big"); } else { NSLog (@ "You guessed it's small"); } }

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