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How to install Kodi 14.10 RC3 on Ubuntu 14.04/12.04/14.0

How to install Kodi 14.10 RC3 on Ubuntu 14.04/12.04/14.0 Kodi is a popular media center and cinema software, formerly known as XBMC, which has been translated into over 30 languages. Third-party plug-ins and extensions are highly scalable and support PVR (personal video recorder ). Since XBMC 14, XBMC open source software has been renamed as

Python to convert the pvr format to pvr. ccz

Python to convert the pvr format to pvr. ccz This article mainly introduces how to convert the pvr format to pvr. ccz using python. It involves related skills related to format conversion using Python and has some reference value. For more information, see This example describes how to convert the

Python to convert the pvr format to pvr. ccz-Python tutorial

This article mainly introduces how to convert the pvr format to pvr. the ccz method involves Python-related techniques for format conversion and has some reference value. if you need it, you can refer to the following example to describe how python converts the pvr format to pvr. ccz method. Share it with you for your

How to install Kodi 14.04 Alpha 3 in Ubuntu 12.04/14.0 and derivative systems

How to install Kodi 14.04 Alpha 3 in Ubuntu 12.04/14.0 and derivative systems XBMC is a well-known open-source media center and home theater computer software. It has been translated into over 30 languages. At the same time, its functions are highly scalable through third-party plug-ins and extensions, supporting PVR (personal video recorders ). Since XBMC 14, the open source software will be renamed as

Self-made remote control for Kodi

Self-made remote control for Kodi Control your home media player by running a self-made remote control on your Android phone. Kodi is an excellent software that turns almost all computers into media centers. It can play music and videos, display pictures, and even display weather forecasts. To make it easy to use after being configured as a cinema, you can use a mobile app to access services running on XBMC

[IOS-Cocos2d game development 9] Explain ccspritebatchnode and TP tool ". PVR. CCZ", ". plist" shared ultimate genie optimization and attention

simulator. It is found that 300 genie are simultaneously drawn, and the number of frames in both modes is consistent, there is no difference, not because there is no difference, but because in the IOS simulator, the number of frames is related to the number of genie in the screen, and the real machine will obviously reflect the difference between the two; 2. Although ccspritebathnode can be used for optimization, pay attention to the following points: When initializing the ccspritebatchnode se

Raspberry Pi, a fun pie: Tenth quarter see Kodi, with Openelec

, because the choice of Simplified Chinese, are garbled. Can be changed into Chinese in the settings, refer to RASPBMC.Host NameSSH is important, select on. SMB is selected by default.What is the default user name and password for SSH?Username:rootPassword:openelecVery low CPU usage and fast response timesNetwork settings, connecting to WiFiReference:Http://kodi.wiki/view/Video_library#Adding_videos_to_the_libraryHttp://wiki.openelec.tv/index.php/OpenELEC_FAQHttp://kodi.wiki/view/Raspberry_Pi/FA

[Coco2d-x] memory usage of PVR and PNG

Http://blog.sina.com.cn/s/blog_6fbe210701015j7z.html The spritesheet generated by zwoptex can export images in PNG format but also in PVR format. The PVR format can be directly read by the IOS display chip and can be directly displayed without parsing. Therefore, the rendering speed is faster and the memory is saved. I specifically tested cocos2d 2.0 RC1: The memory occupied by an empty cocos

Python implements a method of converting PVR format to PVR.CCZ

This article introduces the Python implementation of the PVR format into the Pvr.ccz method, involving Python to achieve format conversion of the relevant skills, with a certain reference value, the need for friends can refer to the This article illustrates the python implementation of converting PVR format to PVR.CCZ. Share to everyone for your reference. The implementation methods are as follows: ?

PVR and PNG on iOS

The PVR format is an iOS display chip that can be directly read without parsing and can be displayed directly, so the rendering speed is faster and saves memory.Zwoptex has an item called "CCZ compression", the size of the image can be reduced by almost half. The file format is: Xxx.pvr.ccz,cocos2d is recognizable.PVRTC2AndPVRTC4are two PVR compressed image formats, both of which are

Cocos2d-x Tutorial 2: How to Bulk convert PVR,CCZ to PNG or JPG under windows

This is a very common function, but found the whole network, incredibly can not find, so draw on others batch file, changed the next, it is possible to the entire directory of the whole batch conversion.The bat file is tentatively, Myconvert.bat, when executed, put the bat file in the directory to be converted, and then double-click the bat, you can. The bat file is posted below: REM path "" is replaced with Texturepacker's installation path, and the bat file can be run directly on the pic

Convert PNG batch to PVR using Texturepacker under Mac

#!/bin/bashbasedir=$ (dirname)CD $BASEDIREchoLsEcho $BASEDIREchoRead-p "WARNING: Are you sure you want to process this directory? (y/n) "RESPIf ["$RESP" = "Y"]; ThenRm-f *.PVR.CCZRm-f *.plistFind. -name \*.png | Sed ' s/\.png//g ' | \Xargs-i%-N 1 texturepacker%.png \--data%-hd.plist \--sheet%-HD.PVR.CCZ \--allow-free-size \--disable-rotation \--opt RGBA4444 \--premultiply-alpha \--DITHER-NONE-NN \--border-padding 0 \--main-extension-hd. \--autosd-variant 0.5:.Rm-f *.plistElseecho "Please execute

Texture optimization and Memory Optimization for iOS and Android games (cocos2d-x)

(Unfinished) 1. The most memory occupied by 2D games is undoubtedly image resources. 2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than that of cgimage. How to choose between time and space depends on the actual situation. Howe

Install OpenELEC on Raspberry Pi 2

Install OpenELEC on Raspberry Pi 2 The next Raspberry Pi 2 has finally arrived, with its small size and ultra-low power consumption. In combination with OpenELEC, it has become a good choice for domestic HD players and simple NAS. This article will briefly describe the tossing experience.Install OpenELEC There are many Linux distributions based on Kodi and suitable for Raspberry Pi. OpenELEC is chosen mainly because of the simple implementation I expe

iOS and Android game texture optimization and memory optimization (COCOS2D-X)

1, 2d game the most memory is undoubtedly the picture resources.2, Cocos2d-x different platform to read the texture of different mechanisms. Under iOS using Cgimage,android and Windows is directly calling the PNG library. I tested, using the PNG library directly read PNG will save about 1MB more memory than cgimage (image occupies 4mb of memory) but the speed is one times slower than Cgimage. How time and space can be a choice depends on the actual situation. But the best option seems to be

iOS and Android game texture optimization and memory optimization (COCOS2D-X)

1, 2d game the most memory is undoubtedly the picture resources.2, Cocos2d-x different platform to read the texture of different mechanisms. Under iOS using Cgimage,android and Windows is directly calling the PNG library. I tested, using the PNG library directly read PNG will save about 1MB more memory than cgimage (image occupies 4mb of memory) but the speed is one times slower than Cgimage. How time and space can be a choice depends on the actual situation. But the best option seems to be

How to optimize cocos2d-x3.2 game memory in Cocos2d-X, cocos2dx3.0

How to optimize cocos2d-x3.2 game memory in Cocos2d-X, cocos2dx3.0 There will be a problem in game project optimization. How can we reduce both the memory size and the package size as much as possible? In actual projects, some experiences are shared. In fact, the most memory occupied by 2D games is image resources. The performance of a single image varies greatly with different texture formats, the following table shows the test results in a small Demo on the IOS platform. The original memory us

How to optimize memory for Cocos2d-X games

There will be a problem in game project optimization. How can we reduce both the memory size and the package size as much as possible? In actual projects, some experiences are shared. In fact, the most memory occupied by 2D games is image resources. The performance of a single image varies greatly with different texture formats, the following table shows the test results in a small demo on the iOS platform. The original memory usage of this demo is 7 MB, and the test method is to load 5 2048*204

COCOS2DX in-game memory optimization

too low-level, I don't want to dig deep, and I am not fit to explain the problem. (Translator: Haha, know for know, do not know for unknown)Using Npot TexturesNOPT is the abbreviation for "Non Power of", translated "not a power of 2". Npot stands for "Non power of". In the cocos2d1.x, you must open the support for Npot in the CcConfig.h file, but cocos2d 2.x is not needed, it is supported Npot by default. All 3 Generations (iphone 3GS) later iOS settings support Cocos2d 2.x (because they suppor

Source compiled XBMC notes based on Android platform

XBMC Source # cd $HOME # git clone git://github.com/xbmc/xbmc.git kodi-android # CD kodi -android # git submodule update--init addons/skin.re-touched5. Compilation Step 5.1 building dependencies# cd $HOME/kodi-android/tools/depends#./bootstrap# ./configure --with-tarballs=/home/skyworth/xbmc-tarballs--host=arm-linux-androideabi--with-sdk-path=/opt/android-sdk-

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