mass multiplayer

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Use Express+mongodb to build multiplayer blog learning (5) Permission control

( '/post ' , checklogin); Router.get ('/post ',function(Req,res,next) {Res.render (' Post ', {title: ' Publish ' });}); Router.post ( '/post ' , checklogin); Router.post ('/post ',function(Req,res,next) {});function Checklogin (req,res,next) {if (!req.session.user) {Req.flash ("error", "not logged in"); Return Res.redirect ("/login"); } next ();} function Checknotlogin (req,res,next) {if (Req.session.user) {Req.flash ("error", "Logged in"); Return Res.redirect ("Back"); } next ();} Mo

December 2015 node. JS Combat (i) build multiplayer blogs with Express+mongodb

to be displayed to generate HTML pages.The Ejs template engine is used in this article by App.set (' View engine ', ' Ejs '); set up using the Ejs template engine. by App.set (' views ', Path.join (__dirname, ' views ')), set the location where the template files are stored. Res.render (' index ', {title: ' Express 123 '), renders the template and returns the resulting page directly to the client. The first parameter, index, is the name of the template, omittin

Application of Design Mode in multiplayer online shooting games (I)

In order to help you learn and master various common design patterns more systematically, the following uses a comprehensive example:"Multiplayer online shooting gamesTo learn how to use the design pattern comprehensively in actual development. Multiplayer online shooting games, such as counter-strike, Cs, Delta troops, and battlefield, are widely welcomed by gamers. In the design of

Compile the apple game center application (translated by 1.18 To handle player status changes in multiplayer games)

1.18 handle player status changes in multiplayer games Problem You want to detect when a player disconnects in multiplayer mode. Solution Implementation and ProcessingGkmatchdelegateClassMatch: Player: didchangestate:Host messages. Discussion In multiplayer games, it is important for a player to know the status of other players. The status here indicates a connec

How to Mass message micro-letter Mass Message Tutorial

1, open a new version of micro-mail, click the following "I" option; 2, then in my interface below we click "Settings" open access; 3, then in the settings below the "General" click to enter; 4, then in general, click "Function" to enter, as follows; 5, in the function list to find "mass assistant" we click it into; 6, click the "Start Mass" button, as shown below;

[Mass mailing] some experiences in the mass mailing process

mailboxes and ensure that all mailboxes exist. 6. [in progress] extract SMTP logs by hour, classify the logs sent in the last hour by email type, and generate the report sent in the last hour. Adjust the sending policy according to the report. 7. add different statistical codes to each IP address to calculate the arrival status of each server. (Three statistics for each email: third-party server statistics + third-party global statistics + your own statistics) 6. Set 3-5 recipients for an email

The mass (mass)

Mood and Sentiment Familiar with this music, I have always liked it, but I don't know what it is. Today I came across this song with coincidence. Hurry up and add it to favorites. Awesome. If it is surround sound, it is a shock. Feel it together. This song has been misunderstood by many netizens as "the first Armored Division war song of German party guard" and "SS lightning troops moving forward". In fact, this song is called the mass (

Mobile phone micro-letter how mass message/blessing? Micro-letter New mass Operation tutorial

1, the operation and login mobile phone "micro-letter", login successfully into the mobile phone micro-mail message interface. 2. In the lower right corner of the micro-letter, switch the micro-letter interface to "I" and then select the "Settings" option in my menu. 3, enter the Setup interface by clicking on "General"-"function"-"Group of assistants", into the micro-letter group of assistants. 4, in the details of the page, click on the bottom of the bulk of the assistant "Start

Thoughts on large-scale Multiplayer Online Systems

A major focus of current Internet applications is the huge number of users, which brings many challenges to server development and design. Here I would like to talk about my thoughts and experiences on these issues. I have a lot of contact with large-scale multiplayer online systems. There are several types of systems: 1. p2P systems, P2P live broadcast software, may encounter the problem of hundreds of thousands or even millions of people watching po

(Turn \ Whole) UE4 game optimization of multiplayer game optimization (quad) memory optimization

Share the fate, comments, @author: White robe path, when the bitter harmPath code:1, because the path here Blog directory does not own the whole, for the time being with the essay directory structure, so the two-level directory that is ignored. Header format is roughly (original or turn) level two directory (title)2, because the view and the previous record too messy, so only a little manual removal (recall, sorting). Welcome to discuss, knowledge and ability is always asked out is not (hehe, so

Android GitHub quickly enables multiplayer collaboration

The recent work is to do GitHub multi-person collaboration, that is, the development of many people. Search for some information, uniform, and Operation trouble. Just sort it out today, the simple implementation of GitHub's multiplayer collaboration.The following tutorials do not appear : public key, organization, team, pull request 1, the first small Zhang on GitHub to create a warehouse, such as called: Glidedemo2.Xiao ZhangStart invitingXiao

Spring integrates DWR comet for no-refresh multiplayer chat room

Using Dwr's Comet (push) for a simple no-refresh multiplayer chat room, comet is a long-connected one. Usually we want to implement no refresh, and generally use Ajax. Ajax applications can solve this problem in two basic ways: one is to poll the server for updates every few seconds, and the server always opens a connection to the browser and sends it to the browser when the data is available. The first method generally uses settimeout or setinterval

Using angular and Nodejs, socket.io to build chat rooms and multiplayer chat rooms _javascript skills

WebSocket to be a multiplayer chat room," http://www.html5china.com/HTML5features/WebSocket/20111206_3096.html III. Matters of note (1) The client references Socket.io.js: may fail to load (I've spent a lot of time here) Can be changed to: (The IP address and port number of the corresponding server, such as localhost and port 80) (2) When the implementation of the broadcast, reference to the official website of

Airplay Tutorial: An Apple TV multiplayer game (4)

is a question, the method generates the winner's name (one or more winners)-and then it appears on the second display.Compile and run the program, when you finish the whole game, you will see the following interface:How did you pass the CS test?What do you do next?Congratulations-you just wrote a multi-player client/server game with an external monitor using game Kit! The final completed project is downloaded here .Now that you have the foundation to write client/server games using Gamekit and

Multiplayer real-time combat game Server Series-90 tank online network details

. Terrain lawns (not damaged, but hidden tanks), steel plates (not damaged), bricks (destructible) 3. Bullet tanks all emit bullets of various attributes. When the life cycle ends, the bullets will create a cracking object at the target location. 4. explosions are generally created by bullets, which will damage the enemy tanks in the current range/the terrain that can be damaged. 5. Most of the skills are to create a series of different bullets, such as instant migration, stealth, blood returnin

Multiplayer online poker game source code with server full version

Multiplayer online poker game source code includes the full version of the server. The source code of this project is a set of online poker project source code, with the source code of the server side. The server side also uses java, after opening the game, you need to configure the IP address and port on the IP server. The server listens to port 9999 by default, and enter 10.0.2.2 in the Client ip address. The port information can be directly connect

Programming multiplayer game-armywarclient & armywarserver

This sample is a multiplayer 2D game. the communication between the server and client is the UDP socket. the UDP socket communication will be much faster compared to the TCP socket. but it will not guarantee the data will not lose and in the correct order. so we shoshould consider using UDP data transfer for some un-critical data, and there was no effect on the game play even some data was lost. to handle the problem of stored ed data may not in order

Two of the most important positions in Massively Multiplayer Online mmo rpg games

Two of the most important positions in Massively Multiplayer Online mmo rpg games According to my recent participation and completion of the launch project, the two positions are, 1. Numerical Planning 2. Network Protocol designer Why? A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time Directly causing no one in the game A good number of games,

MMO Multiplayer Real-time synchronization problem

synchronizing the server to other players via the message.Summary: The choice of the monster synchronization method is to minimize the broadcast of the message, while allowing the game to be within an acceptable range. This processing of the monster AI, in fact, eliminates the game server's monster AI module (end-trip is generally dedicated to a process or another physical server for the calculation of monster AI), thus simplifying the development of MMO games, while ensuring a better gaming ex

Why 2017 you have to learn Go (multicore, networking, multiplayer collaboration, simple non-oo, no annotations, Native, garbage Collection, code elegance), with two reviews

design concept, after all, C language He was only a participant, not the designer. Add: Go's Goroutine is Java's Nio,nodejs libuv and async await, even C # 's async await is this concept, Nim's async await and C + + 's future It's all a thing. Go has no other language is not.See a lot of people spray Golang, talk about my opinion, recommend to use the Golang development project in person before commenting. I have personally developed several golang projects, feeling no worse than other language

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