microstrategy mobile architecture

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Mobile Network game server architecture

Mobile network game is mainly divided into two types, one is weak networking, one is strong networking.Weak networking games, mainly refers to the game data real-time requirements of the relatively low online games, such as card games, casual games and so on.Strong networking games, mainly refers to the game data real-time requirements of high-net games, such as MMORPG,ARPG.Requires real-time communication between the client and the server.Here is mai

The core architecture and platform transaction record of the interface message between mobile payment platform

Mobile payment Platform Interface message parsing core architecture and platform transaction full record (httpclient+springmvc+spring3+hibernate3+ custom annotation)Course Category: Java frameworkSuitable for people: intermediateNumber of lessons: 52 hoursTechnology used: JavaBean, spring3.x, Springmvc, hibernate3.x, Apache HttpClient 3.x, junit4.x, custom annotation + Java reflection technologyProjects inv

iOS Mobile architecture Design FWZ

1. Construction of Project structure2. Multimedia Framework iOS audio framework iOS video frame chat architecture design3. Push architecture design (push principle to implement server-side, push principle to implement client)4.DI Architecture5.IOC Architecture6.ORM Database Schema7.Http Network Request Framework8. List Cache Schema9. Image Cache Schema10. Chat Architect

Architecture of interactive applications between mobile devices, PCs and other hardware based on WebSocket communication protocol

architecture of interactive applications between mobile devices, PCs and other hardware based on WebSocket communication protocol WebSocket Advantages 1 Support H5 of the basic popularity of the browser, mobile can achieve real-time web version communication, compared with the socket does not have to develop the app. The 2 protocol is relatively simple, an

Mobile Server micro-architecture design and implementation topics

9.29began to look at the web video to learn the mobile server micro-architecture implementation, the reason is:Now you want to learn more about Android's basic network knowledge, and its practiceI. Knowledge PREPARATIONFirst, I want to understand the relationship between TCP, UDP, and HTTP, and find out under what circumstances I need to choose which.Then, what I need to know is how HTTP is implemented. It

A brief discussion on the architecture design of mobile Internet

mobile client is weaker, in the design of whether to move the computational cost more to the service side, the use of powerful server-side computing power to enhance the user experience, this is the architecture design to the author of a feeling.third, optimize the linkHow to manage links is a cliché topic, here are the main long connections and short connection issues. Of course there are some other strat

Technical Architecture of mobile Internet applications-restful Service

Restful is a network-based software system architecture. Distribution and scalability are preferred, rather than security, error handling, and object ing. Therefore, the restful architecture is especially applicable to the rapidly growing Internet and mobile Internet fields of users. It seems easy to understand that the concept of resource status transfer is th

app-php PC APP Mobile Website System architecture

App Mobile PHP System architecture Database Before the project needs to do a mobile site, I chose Phpcms to do backstage, front-end HTML5.Now the need to join to support Pc,appDemand has been on the rise. PHP does the server,1 need to have CMS function, information release, PC side2 also provide the app interface.3 provide API interfaces to third parties.

Linux Mobile Game Sever (Architecture)

Global:Users----|---->proxy Gate-----|----->game Logic-----|----->data Warehouse (important and hard)| | || | || | || | || | |==========================================================Users:mobile/ipad/pcProxy Gate:dns+load BALANCING+CDN|| WAN ports (lots of):---------->round Robin, Weighted Round Robin, Service, application, Session|| Deployment:------------------->route, bridging (bridging deployment mode), local server load balanceGame logic:logic-->ua/erlang/java/c#/c++ and so On,diff UI Log

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