This article describes how to use the responsibility chain mode and iterator mode in the design mode in Python. Both the responsibility chain mode and the iterator mode can be viewed as the behavior-type design mode, for more info
Design Mode (13) --- appearance mode, design mode 13 --- appearance
I. Definition
Appearance mode: provides a consistent interface for a group of interfaces in the subsystem. This mode defines a high-level interface, which makes the subsystem easier to use.
Explanation: In s
PHP design mode-builder mode, PHP design mode
Requirements Analysis:
We received an order from BMW and Mercedes-Benz, who are responsible for defining the parts and models of the product, and we are responsible for the production and the simple description of the requirement. We need to design a design pattern for this requirement to better adapt to their needs.
Design Mode-command mode, design mode command
Definition of command mode: encapsulate a "request" into an object to parameterize other objects using different requests, queues, or logs. The command mode also supports undo operations. Note that the command
1. Simple Factory modeIn Dr. Shanhong's book, Java and Patterns, the simple factory pattern is described as follows: The simple factory pattern is the creation mode of the class, also known as the Static Factory method (Factory) mode. A simple factory model is a factory object that determines which product class instances are created.
Let's go ahead and explain the picture. First, from the "Big Talk
The primary intent of the adapter pattern is to transform the interface of an existing class to meet the requirements of the target class. Second, you can add new behavior to the interface of the target class (the primary means). This is easy to confuse with decorative patterns. From the point of view, the decorative pattern does not change (usually refers to the increase) of the interface in the behavior (mainly refers to the method), but rather in the original behavior (mainly refers to the me
SummaryI was not prepared to write the Status mode, because it is similar to the Strategy Mode, similar to the double brother, similar to the class structure, similar to the processing method, almost nothing to say, and then I had to weigh it down, after all, this is also a mode independently proposed by GOF, and the Status m
Definition and Usage Analysis of visitor mode in JS design mode, and js Design Mode
This document describes the definition and usage of the visitor mode in the JS design mode. We will share this with you for your reference. The details are as follows:
The visitor
Flyweight definition: Avoid the overhead of a large number of small classes that have the same content (such as memory consumption), so that you share a class (meta-Class).Why use shared mode/enjoy meta modeThe principle of object-oriented language is that everything is an object, but if you really use it, sometimes the number of objects may seem very large, for example, word processing software, if each text as an object, thousands of words, the numb
Objective
In the previous article, we learned about the builder pattern and prototype pattern of the creation pattern. This article is to learn the structure mode of the adapter mode and bridge mode.Adapter mode
Brief introduction
The adapter mode is a bridge between two incompatible interfaces. This type of des
Design Mode 04 _ Abstract Factory mode, design mode 04 Abstract Factory
This article is in the study of the summary, welcome to reprint but please note the Source: http://blog.csdn.net/pistolove/article/details/46440915
Abstract Factory mode is the object creation mode, wh
Yesterday in the virtual machine installed CentOS 7 o'clock selected Gnome mode installation, boot default into GUI mode. Search online to modify the default command-line mode method, see said to modify the/etc/inittab file, at the lowest next line to addID:3But usingCat /etc/inittabcommand to view the Inittab file, you can see the following:The contents of the f
Builder Builder Mode (Create-mode)The origin of builder modeSuppose you create a house facility in the game, the building is made up of several parts, and the parts are richly varied.If you use the most intuitive design method, the changes in each part of the House will lead to the re-revision of the building.Motive (motivation)In the software system, sometimes faced with the creation of "a complex object",
Factory Methord Factory method Mode (creation mode)Starting from the coupling relationshipCoupling relationship directly determines the behavior of software in the face of change-The tight coupling between the module and the module allows the software to change in response to changes in the relevant modules.-Loose coupling between modules and modules allows the software to be replaced or changed in the face
Simple Factory mode, abstract Factory mode, factory method mode, these three kinds of factory models are in the design mode of the creation mode, they are somewhat similar in form and characteristics, the ultimate goal is to help us to the object of the instantiation part of
The factory mode is suitable for the creation of a large number of objects, and these objects have the same interface, you can use the factory mode to create.Simple factory modeThere are three simple factory models: common factory models, multiple method factory models, and static method factory models.--------------------------------------------------------------------------------Take sending QQ messages o
Parallel programming mode-Master-Worker mode and masterworker Mode
Introduction
The Master-Worker mode is a commonly used parallel design mode. Its core idea is that the system has two process protocols: Master process and Worker process. The Master process is responsible
OverviewIn object-oriented software design, we often encounter a class of collection objects, the internal structure of such a collection object may have a variety of implementations, but it comes down to two points that we need to care about: one is the data storage structure inside the collection, and the second is to traverse the data inside the collection. One of the principles of object-oriented design is the single responsibility principle of a class, so we need to break down these respons
Design Mode learning notes-Observer mode (transfer), design mode learning notes
Http://www.cnblogs.com/wangjq/archive/2012/07/12/2587966.html
1. Overview
It is sometimes called the publish/subscribe mode. The observer mode defines a one-to-many dependency, allowing multiple
Detailed description of the factory mode of the PHP design mode, and detailed description of the php design mode
When developing large systems, the following situations often occur:
I have A part of the basic data. The class classA is read from database A, and many other functions are operated based on this basic data. Now, I want to change the data from database
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