ocs guard card

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Android mobile guard-bind SIM card serial number, androidsim

Android mobile guard-bind SIM card serial number, androidsim Now let's take a look at the logic of each navigation page. First, let's look at the second navigation page. For more information, see http://www.cnblogs.com/wuyudong/p/5949775.html. You need to bind the serial number of the SIM card. Add the corresponding permission: uses-permission android: name = "a

[Android] mobile guard binds a SIM card and androidsim

[Android] mobile guard binds a SIM card and androidsim Update: If the broadcast cannot be started, it seems that the system of the higher version is disabled. You can also use adb to send boot broadcasts. Adb shell am broadcast-a android. intent. action. BOOT_COMPLETED Not tested yet. Go back and try again. ====================================== Read the serial number of the sim

Mobile Security Guard ------ sim card binding on the mobile phone anti-theft page & amp; read contacts, ------ sim

Mobile Security Guard ------ sim card binding reading contacts on the mobile phone anti-theft page, ------ sim Implemented functions: SIM card binding Read contacts Technical points: SIM card binding Get boot Broadcast Read contacts Use of SimpleAdapter Data transfer between activities SIM

Cocos2d-x 3.0 game instance learning notes "card tower guard" Step 7 --- hero to upgrade & Attribute-parsing CSV configuration file

following are some class members-// ** 7 ** cc_synthesize (enumherotype, _ herotype, herotype); // the hero type cc_synthesize (INT, _ baseatk, baseatk); // basic attack cc_synthesize (INT, _ curatk, curatk); // current attack -- eg: After Upgrade cc_synthesize (INT, _ atkspeed, atkspeed ); // attack speed (interval) cc_synthesize (INT, _ atkrange, atkrange); // attack range (RADIUS) cc_synthesize (INT, _ upgradecostbase, upgradeconstbase ); // upgrade consumption cc_synthesize (float, _ upgrad

Cocos2d-x 3.0 game instance learning notes "card tower guard" eighth part-monster appearance

: getmonsterstartpos () {return _ monsterposlist. front ();} posbase * monstermanager: getmonsteren DPOs () {return _ monsterposlist. back ();} void monstermanager: showmonster (float DT) {int notshowmonstercnt = _ notshowmonsterlist. size (); If (notshowmonstercnt> 0) {_ Showtime + = DT;} posbase * monsterfirstpos = getmonsterstartpos (); // ** 8 ** stores the monsters that appear this time, then delete the file. In C ++, the file cannot be deleted during container traversal. A vector Here, you

Cocos2d-x 3.0 game instance learning notes "card tower guard" Step 7 --- hero to upgrade & amp; properties -- parsing csv configuration file

Cocos2d-x 3.0 game instance learning notes "card tower guard" Step 7 --- hero to upgrade amp; properties -- parsing csv configuration file /* Description: ** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down here with 3.0 ** 2. I have also asked me about wood. He said: Write it as you like. First, do not copy the code completely. Second, You

Cocos2d-x 3.0 game instance learning notes "card tower guard" Step 10 --- fire bullets & monsters injured --- all source code and resources end download

);}}void Monster::onHurt(int hurtValue){if(_hpSlot != NULL){int curValue = _hpSlot->getSlider()->getValue();curValue -= hurtValue;if(curValue Here, you need to put the binding genie in the previous init function behind the set attribute. Otherwise, bingsprite will put the blood volume in the onbindsprite function. The value is 1 ...... The effect is as follows:After the monsters are wiped out, they will be gone ..... II: --------------------------------------- Code Completion Resources -------

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