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Online Game Demo Development Example: Multiplayer RPG (MMO RPG) Demo Development Record (9th article)

Version11 Main content: Viewport, map scrolling, debugging information output Owning part: Client Code address Https://github.com/changjixiong/MMO-RPGGame, how to get the code, refer to how to check out the different versions of code from GitHub with SVN e-mail address: changjixiong@gmail.com This series directory This update, the main increase in the viewport, so that the characters walking, the map will scroll The so-called viewport, is th

In-depth Node.js game Server development: MMO RPG development based on Pomelo

In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Framework game development of the basic process, the use of methods and design concepts. In

Two of the most important positions in Massively Multiplayer Online mmo rpg games

Two of the most important positions in Massively Multiplayer Online mmo rpg games According to my recent participation and completion of the launch project, the two positions are, 1. Numerical Planning 2. Network Protocol designer Why? A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time Directly causin

Yundun cocos mobile game mmo source code parsing, cocosmmo

Yundun cocos mobile game mmo source code parsing, cocosmmo Engine: cocos2.x Code: c ++ hybrid lua Game type: mmo Project Structure: Game: where the game starts Gamelogic: Related to sdk access, logon payment statistics, etc. LibFramework: Main c ++ libraries related to this game Uicontrol: Zpack: an open-source packaging file Tool Bytes ------------------------------------------------------------

Game server architecture for large MMO-SNS

SNS games and RPG online games have some different characteristics, which may lead to some differences between the background architecture of such games and the background architecture of RPG online games. SNS games generally have the following features: (1) interaction between all player roles In an SNS game, a player role will look for his friends or any other unrelated player role for some logical

The secret to a perfect MMO

shortened. In order to keep the game running for a long time, we should focus on developing the ultimate content of the game in the early development. For example, in the early years of development, "ancient times" began to develop building, naval warfare, urban warfare and other ultimate content. The ultimate content is the most important core of the game, and it is the important factor that determines the length of game life. --The above excerpt from: Song in Beijing: The secret to find

MMO Multiplayer Real-time synchronization problem

In the 2.5D MMO game, characters are rendered in 3D, 2D maps are displayed by 2D, so there are three coordinate systems on the client side:a) 3D coordinate system: all roles and light effects that require 3D rendering are positioned in the coordinate system.b) 2D coordinate system: used to locate and draw fixed 2D map elements, such as turf, road, etc.c) grid coordinate system in 3D coordinates: used to achieve mask, auto pathfinding and some coordina

about how Unity makes MMO

Yesterday to see the next unity of Chengdu Openday, still have a lot of harvest, I have never been interested in such activities, but it seems to be more in the future to participate in a similar activity long insight.The company intends to develop the 3d MMO hand tour, yesterday fun 123 happened to share their approximate process of making 3d MMO optimization, of course, only the model and shader optimizat

MMO Visible Lattice algorithm

Look at the notes, it's clear.Using system;using system.collections.generic;using system.diagnostics;using system.linq;using System.Text;using System.threading.tasks;namespace zonetest{public class zone{public int mid;public float width;public float Height; Public list  MMO Visible Lattice algorithm

Quickly build the MMO Server framework (5) Things About Timer

Timer management is often an optimization hotspot in systems such as MMO servers that need to process a large number of transactions.The simplest round-robin timer implementation is as follows (psudo code ):Class player The only benefit of this design is the simplicity of programming.Disadvantages:When a large number of timers need to be detected increase, the overall performance will seriously decline. Even if you manually add a method that filters o

Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo

Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo This project is used as a client demo of the kbengine server engine to write and update the kbengine plug-in Library (https://github.com/kbengine/kbengine_unity3d_plugins): * use the git command line and go to the kbengine_unity3d_warring directory for execution: git submodule update -- init * or use TortoiseGit (Select menu): Tortoi

Kbengine MMO Source code (full server source + Resources + Full client source)

click the Editor Run button, if no accident should be able to log into the game into the scene. Export Webplayer Project: Unity3d file->build settings->scenes in Build select Scenes/go.unity->platform Select Web Player-> Build. Running games in Browser: Web server deployment folder structure: -(server root) -streamingassets ( Create Assetbundles generated folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressfram

Kbengine MMO Source code (full server source + Resources + Full client source)

folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressframe.png -index.html -unity3d.unity3d (Files generated at Unity3d compile time) -unity3d.html (Files generated at Unity3d compile time) 1. Start Kbengine Server http://www.kbengine.org/docs/installation.html2. browser access to localhost if not clear please download compile packaged demo, and follow the folder structure to place and see the archive tutoria

"Original test" MongoDB Tens Insert data test (MMO online gaming application)

more than 3 million is a little more time-consuming.While the test is open to read data at the same time in a test phase, which reads the data simultaneously and writes the data, it is not found that this results in a sharp decrease in performance and a slight slowdown.Iv. Related SolutionsLater, asynchronously, I used a thread pool to synchronously perform all the insertions and reads, and found that it was significantly more efficient and did not degrade because of the performance of MongoDB

IBM Java Toolbox for I implement WEB and smart mobile device invoke RPG

IBM Java Toolbox for I implement WEB and smart mobile device invoke RPG The mainstream language of IBM I platform is RPG, its operation efficiency is very high. And Java as the mainstream of today's programming language, applications in the global 3 billion devices. How to continue reusing RPG applications with IBM I platforms without changing the business logic

Use the SQL/XML functions provided by IBMDB2fori7.1 through RPG

This article shows several examples of Using SQLXML functions provided by IBMDB2fori7.1 through RPG. This document describes how to embed SQL statements into RPG programs to execute relational queries involving XML data and generate XML results. This article demonstrates the SQLXML release function and the recently released XMLTABLE function. This article shows several examples of using the SQL/XML function

HTML5 game development-Zero-basic development RPG games-Open Source lecture (1)

In the development of lightning in the previous article, some friends did not quite understand it. This article will explain how to develop an RPG Game from a zero-base point of view. In the gaming world, we can see various maps, various game characters, and figures walking and talking on maps. maps and figures are actually processed and displayed, by displaying different images on the screen, we can see different game interfaces. To make these images

On the Caprice of RPG

Heard a lot of people talking about RPG's some understanding. But many mention the list of features such as equipment, backpacks, character attributes, and so on. Seldom hear a point of view of the starting points. Perhaps the online game MMORPG, may now the fast food to the world outlook and so on already very simple, dispensable as long as has a condom can put in can, also cannot say wrong indeed the player also regardless so much. So whether it is A-RPG

IBM I tutorial: IBM Java Toolbox for I use PCML remote Invoke RPG

Compared with the traditional green screen IBM I applications, many modern IBM I applications are based on web technology, that is, the front-end uses a web-based graphical user interface, back-end reuse of traditional RPG and COBOL business programs. How to realize software reuse is an important goal of IBM I application modernization. On the one hand, the IBM integrated Web Services for I server based on Web service technology can publish traditiona

HDU 2045 Not Easy Series (3)--lele RPG puzzle (Java)

Problem:Start with a long, can not fit, immediately want to use a large number to do.Do not use a large number in a long load, you can try double,double to meet most requirementsNot easy series of (3)--lele RPG puzzlesTime limit:2000/1000 MS (java/others) Memory limit:65536/32768 K (java/others)Total submission (s): 35395 Accepted Submission (s): 14209Problem description called "AC female killer" Super Idol Lele recently suddenly played a deep, this

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