screen capture android tablet

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Adapts to Android tablet screen resolution and screen pixel density with CSS3 Media query technology

Using HTML5 in developing mobile applications to meet a variety of needs Android resolution and screen of tablet device density, which is a very cumbersome process, the ultimate solution is to use CSS Media query, matching the same time resolution and screen pixel density. On the compatibility test, and finally ensure

[Android instance] full screen Implementation of Android 4.0 tablet (1)

| StatusBarManager.DISABLE_SYSTEM_INFO| StatusBarManager.DISABLE_NAVIGATION| StatusBarManager.DISABLE_CLOCK; Full Screen:? Code snippet, double-click Copy 01 mStatusBarManager.disable(hideMask); Non-full screen:? Code snippet, double-click Copy 01 mStatusBarManager.disable(StatusBarManager.DISABLE_NONE); The above two sentences can be used to display/

Android Tablet design: screen stream creation and design cloth

UI elements As you can imagine, the Android system is doing everything in the opposite of its competitors (which is called differentiation!). Honeycomb has its own UI specification, and it now has a new "holographic UI" visual language for day-to-day operations such as choosing a time date, selecting an option, setting the volume, and so on. Understanding this UI language is critical to creating screen flo

Part CM11 System Android tablet to perform plant vs Zombies 2 black Screen solution method

The original http://forum.xda-developers.com/showthread.php?t=2755197 part CM11 system Android tablet (such as Samsung GT-P5110) performs plant vs Zombies 2 o'clock black screen, The workaround is as follows: Installing Nomone Resolution Changer Adjust the resolution to 1280 * 768 (for tablets with 1280 * 800 resolution) using the above software (ROOT per

Capture screen in gingerbread (screenshot capture for Android 2.3)

using namespace android; 30 31 int main (INT argc, char ** argv) 32 { 33 If (argc! = 2 ){ 34 printf ("Usage: % s path \ n", argv [0]); 35 exit (0 ); 36} 37 38 const string16 name ("surfaceflinger "); 39 sp 40 getservice (name, composer ); 41 42 sp 43 uint32_t W, h; 44 pixelformat F; 45 status_t err = composer-> capturescreen (0, heap, W, H, F, 0, 0 ); 46 If (Err! = No_error ){ 47 fprintf (stderr, "screen

"Turn" Android screen Monitor-Android Real machine capture

on the phone can also be debugged, if this is no problem, you can go to the next step:2. Download the ASM program: Https://code.google.com/p/android-screen-monitor/downloads/list, the latest version is 2.5, directly download.3. After decompression found a asm.jar, I was directly copied to the tools directory: (according to your habits, you can be placed in any place you are accustomed to)4. In cmd, enter t

Android screen Double-click event Capture Simple Example _android

In Android game development, we may often have to double click on the screen like a PC operation. For screen-double-clicking, the Android 1.6 version did not provide a perfect gesture recognition class before, Android The 1.5 SDK provides Android.view.GestureDetector.OnDoubl

Android to your computer using the command line screen capture and export

: first. False assumptions will be placed in the sdcard, not necessarily my path (/mnt/sdcard/). Since this is related to the realization of the soft bottom. It's best to check with DDMS. Second. From the computer push APK to the mobile phone is to remount first, but from the mobile phone pull files to the computer is not required to remount first; third, screenshot command is not screenshots. I have tried, exporting to a computer found to be very messy and very strange graphics, interested in c

Android: How to Capture Screen in Gingerbread (screenshot in 2.3)

, h, f, 0, 0 ); If (err! = NO_ERROR ){ Fprintf (stderr, "screen capture failed: % s \ n", strerror (-err )); Exit (0 ); } Printf ("screen capture success: w = % u, h = % u, pixels = % p \ n ", W, h, heap-> getBase ()); Printf ("saving file as PNG in % s... \ n", argv [1]); SkBitmap B; B. setConfig (SkBitmap: kARGB

The ecological changes of the large-screen era, the thumb hotkey and the interface layout of the tablet phone

smaller than that of a regular mobile phone, but the two are similar in shape and position, so some basic design principles are also interlinked.On a tablet phone, you still need to place navigation and high-frequency function controls at the bottom of the screen. No matter how the user holds the machine, the top area of the tablet phone's

The ecological changes of the large-screen era, the thumb hotkey and the interface layout of the tablet phone

cost of thumb operation.Do not enlarge the trigger area of the gesture operation as the screen grows. For example, on a flat-screen mobile phone, do not zoom in on the distance required by the slider to allow the user to use gestures across the entire screen to achieve the trigger effect. People use a giant screen pho

Android Tablet design: Do it like an ipad?

There is no longer a need for designers to create experiences for a variety of mobile devices than they do now. As tablets are being accepted, we are in the post-PC era, and the company will take advantage of the quality of the tablet's user experience to capture the user's attention. Successful Android tablet applications require a great idea to encourage users

Android Tablet PC design: Tablet layout strategy

Layout strategy of tablet computer Using fragmentation and multiple pane views The building blocks of the honeycomb design are "fragments." Fragmentation is the layout component of a self-contained system that can change its size and placement depending on the direction and size of the screen. A further solution to design this problem for a variety of size skins is to give designers and developers a way t

Design successful user experience design for Android Tablet PC

Article Description: Android Tablet PC design. There is no longer a need for designers to create experiences for a variety of mobile devices than they do now. As tablets are being accepted, we are in the post-PC era, and the company will take advantage of the quality of the tablet's user experience to capture the user's attention. Successful

Mobile phone and tablet multi-screen multi-resolution adaptation

From: http://www.apkbus.com/android-83006-1-1.html # Participate in the android bus 2nd Anniversary Essay activity #Recently, due to the wide development of Android, applications have gradually increased, more features have been learned, and the running platform has gradually expanded.From the initial Mobile Phone platform to today's

Lei June: To do Android tablet ecology always somebody planted a tree first.

ecological chain. Only by giving full attention to the establishment of the ecological chain, we have the opportunity to do it well.To do the ecological chain also need a certain method:1, must be based on the mature ecological chain.First we chose the Android system to make a part of the Android application directly available, and then we chose Nvidia's Tegra K1 processor platform, which is very powerful,

Design of Android tablet

updates promises to implant honeycomb features into smart phone devices and make it easier to design and build on a variety of screen sizes. For most of us, the first time we came into contact with the tablet was through the iPad. For this reason, it was reasonable to start to compare the user interfaces of the two. Through comparison, we can organize and organize the knowledge of

Start from scratch-go deep into Android (theory-preparations before development-7. tablet and mobile phone support-retained)

Tablet and mobile phone support Do you still remember the content in the previous chapter? In resolution and multi-screen mode, we need to provide a variety of resources available to the system based on different screens, so that your app can be applied to many devices. And sometimes you want to further optimize them. For example, Tablet Provide more space for yo

Android tablet Computer application programming interaction principles and design cases

systems into smartphones in the future so they can be designed and built on different sizes of screens. Most of us have given the ipad the "first time" for the tablet, so it's better to start with the old love PK and compare the user interface of the two Tablet PCs. By this comparison, we can comb the understanding of the tablet and focus on the main difference

App application design on Android Tablet PC

different sizes of screens. Most of us have given the ipad the "first time" for the tablet, so it's better to start with the old love PK and compare the user interface of the two Tablet PCs. By this comparison, we can comb the understanding of the tablet and focus on the main differences between the two PCs to meet the unique needs of

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